I think the better solution is a "any move" feature and a strict ordering of conditionals. If it was set up so that specific conditionals fire before the "any move" conditional, then you could get what you want too.
So you would create a couple of conditionals covering what to do if any of the other moves are complete and for any other move the "any conditional" would complete. I know that the "any move" has been requested a number of times here.
Hi, I was just thinking that it would be useful to have a new conditional move option where I can choose that if a particular piece (or pieces) isn't moved, I will then move a particular piece somewhere. I think this would be useful in many situations. For example, if someone doesn't move either piece, I would then fork the person, or skewer the person, etc. Or as another example, maybe I definitely want to gobble up a pawn in the endgame and I don't care which out of a series of different moves my opponent makes. This could be dangerous if someone defends in an unpredictable way, but I still think I would use this option. I have wanted to do this in some of my games. Anybody have any thoughts about this?