Probably Tactics trainer is going to be changed

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FanOfCarlsen

Few days back I requested chess.com to review their policy about TT in the following words:

"Is it possible to introduce second and third best lines in TT and award some points for them? Many times in the real game we cannot find best move but still we can make enough good move which wins the game anyway. This happens in the games of supergrandmasters too! Sometimes it is frustrating to lose points even when move made is good but not best."

chess.com staff replied me positively and may be soon they will do it.

jan65

me agree

FanOfCarlsen

 nobody likes my proposal?

hat40

I agree with you. Sometimes, I make a move with one rook that does the same thing as the other, but I still fail the problem.

FanOfCarlsen

hmm..

FrodoPiano
BorgQueen wrote:

Good.

The biggest problem with TT is that if you find and play a mate in 4 and there is a mate in 3, the problem is deemed "wrong" and you are penalised.  That is very wrong and made me stop using chess.com tactics.

It would also be good if each problem was properly tested before being released into the wild.

I think that it is sort of difficult not knowing what you are aiming for. It could be some sort of checkmate, or some obvious move that makes you think that there must be something more difficult.

FanOfCarlsen

But anyway some points should be awarded for good moves

FrodoPiano
FanOfCarlsen wrote:

But anyway some points should be awarded for good moves

They really should.

Bab3s

It's always baffled me as to why TT can't support multiple solutions while Chess Mentor can.

dreamwitch

I am a new player. It is confusing to be penalized for a correct move that is not the one which the computer deems best. This is frustrating when mate is indicated while there are still legitimate moves in which the King can still escape.

RICK29

This is precisely what tactics trainer is there for, to train us to look for the swiftest quickest way to solve the problem. What should be straigthened is the subtraction of points (even when the problem is solved within the time alloted to solve the problem.)

dreamwitch

Yes, Rick29 I see your point. Thanks for the clarification.

jonnin

The issue I have with the trainer is losing points for time.  You can jump into a fresh position --- a game you were NOT playing yourself, where you had a plan etc ---  and lose points for taking not even 30 seconds to take a look at the board.  

TheBigDecline

I'm glad to find others except myself being discontent with the TT, that's why I gave up on it. Hopefully they'll really introduce those changes, because the potential is there, it just needs to be revised a bit.

KingMoon49

Re: Tactics Trainer...I don't think you should ever lose points if you come up with the correct solution. I can understand not awarding points if it takes too long to make the right move, but it seems unnecessary to penalize the player...it takes the fun out of the exercise.

strngdrvnthng
BorgQueen wrote:

Agreed.  You should be given free time to do the basics, like count material, get familiar with the position a little, but nope, you are expected to be a machine.

+1, this is what I find most frustrating about T.T. I need time to take in the position and calculate.

kco

Me too I find it a little too fast for me to take in the postions.

Bill_C

Think the loss of points in TT is bad from on the site? Try doing them on your phone. Every one I get right is +4-6 but get them wrong can be up to -33. Went from 1560 to over 1300 barely.

plexinico
jonnin wrote:

The issue I have with the trainer is losing points for time.  You can jump into a fresh position --- a game you were NOT playing yourself, where you had a plan etc ---  and lose points for taking not even 30 seconds to take a look at the board.  

Yes, It takes me a while just to look at the position.  And I sometimes solve a lot of problems and even substract some points.  Not all players here are bullet players!!  At least 2 min per problem without losing points for time is mandatory!

Fingerly

My beef with TT is the RD factor.  If you use it frequently, you gradually start losing more for incorrect moves and gaining less for correct moves.  Use it frequently enough, and you can't help but slide down the rating scale, which also means you gradually have to do more easy problems than before and make progress at a progressively slower pace.  This is why I delete my progress after each session.

Beyond that, I think it's a great tool.  I don't have the same issues as others here about wanting partial credit for imperfect moves.  I don't mind the time factor.  You either get it right, or you don't.  You do it fast enough, or you don't.

My aims with TT are: having fun solving chess problems, first and foremost; exposing myself to as many new tactical motifs as possible, and quickly; getting better at recognizing the patterns that make these motifs possible, and recognizing them quickly.  TT fits the bill quite nicely as it is, IMO.