The doubling cube adds excitement to the play of backgammon, in a game where the luck of the dice often takes a big hand and stakes are being wagered.
Chess does not have that probem/opportunity.
The doubling cube adds excitement to the play of backgammon, in a game where the luck of the dice often takes a big hand and stakes are being wagered.
Chess does not have that probem/opportunity.
Look at it as analysing probability. As for stakes, the doubling cube doesn't affect side wagers, does it? The doubling cube simply doubles the value of the game in a match. Meaning if you need seven games to win the match against an individual, both parties can agree to make any particular game worth double or quadruple, etc.
There is a risk in offering the doubling cube. If you have analysed your position incorrectly, then you now risk the cube being offered back.
There are books written on when to offer, and when to accept, based on the position. A good player knows when to do one and not the other, etc.
I am ignorant on how wages are changed by the use of the cube. I'm also not sure how wages would be relevant to the point of shortening a lost game.
I suppose chess could have wages on the side no different.
The reason chess *needs* the cube even more than backgammon, is that a lost chess position player can "punish" the better player by using up all the time alloted. Imagine a two hour game, where the weaker player has already lost a piece. Now imagine him dragging it out. = torture.
At least in backgammon, it moves along, there's no room to delay, unlike chess, where long minutes can drag by on even forced moves.
As for luck, it's certainly lucky if your opponant chooses this particular game to make his mistakes, instead of his next game against another player. Further, many chess moves and plans are initiated only on the hope that the other player does not "see" what you're up to. If he does through pure luck, perhaps he notices his queen randomly, and this time he decides to move it, thwarting the other plan, that's a matter of luck.
Imagine two identical computer programs playing itself, two machines. Why this one wins this game and that one wins the next, that's luck (pure chance) not determined by skill as both programs, being the exact same, are purely equal in skill and have no advantage. If there were no luck in chess. either white would always win in such a match, or they'd always end in a tie. But that rarely happens. Why? Luck. As it is, which side wins any particular game is no different than tossing a coin - a matter of luck.
Whether luck exists in chess or not, the doubling cube would be ideally offered when one side has an advantage. The stronger players would not be held hostage to weaker players with time on their clock. If the weaker player accepts the cube to continue the game in any particular match, the the stronger player would thus have a shorter match. A weaker player would then be motivated to see his position realistically.
As it is, the culture of chess is to fight it out, forcing better players to endure lengthy matches, staring at the wall, wishing they were someplace else.
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Any chance a tournament director can have a doubling cube option?
It works great in backgammon and adds a lot of strategy.
In chess, it would speed up games that are already decided.
It would also add an element of judgment to the game, forcing all of us to really look at our positions and make judgments about how good / bad they really are.
Backgammon has it for good reasons. That same reason would apply to chess tournaments and add a great depth to chess, including a self-evaluation skill.
Given the self-evaluation required, when to offer and when to accept the doubling cube is perhaps the deepest skill of either game.