96 Halloween Gambiteers


#1 Kali_Tuna (1990)

#2 Bijaz (1836)

#3 Karpikicks (1622)

#3 oinquarki (1561)

TD: Manchero Started on February 3, 2010 at 3:01 AM
Players: 96   Time Control: 48 hours/move
Max Group Size: 6   Rating Range: Open
# Advance: 3   Tie Breaks: No
Points Available: 870   Games Rated: Yes

Tournament Stats
Starting Players: 96 Completed Games: 914 (tournament is 100% complete)
Eliminated Round 1: 46 (47% of field) Games in Round 1: 480
Eliminated Round 2: 22 (22% of field) Games in Round 2: 230
Eliminated Round 3: 12 (12% of field) Games in Round 3: 130
Eliminated Round 4: 9 (9% of field) Games in Round 4: 60
Eliminated Round 5: 4 (4% of field) Games in Round 5: 12
Eliminated Round 6: 2 (2% of field) Games in Round 6: 2
Players Withdrawn: 7 (7%) # Timeouts: 328 (35%)
Remaining Players: 2 (2%) Remaining Games: 0 (current round)
Average Rating: 1468 Biggest Upset: 1351 defeats 2427

All games will automatically start with the Halloween Gambit striking out of the Four Knights position; 4. Nxe5, where the uninitiated think that white has blundered away a knight.

If you haven't played it, here is one of the places you can find out more about it; www.chess.com/groups/home/red-army and you are welcome to join, or look it up yourself online. Turn up unprepared and you're in for a messy demise.

Prior to getting some experience with this gambit, it is hard to find the better moves early on. Some of the natural moves lead to disaster for black. Equally white needs to keep piling on the pressure to achieve sufficient compensation for the knight. Therefore only the bottom 50% fail to make the cut each round, to give everyone a chance to become familiar with the best lines and create very competitive final rounds.

Good luck and enjoy!


  • 6 years ago


    suerte a todos

  • 7 years ago


    I enjoy this game especially with the white pieces.

  • 7 years ago


    I heard the gambit's name comes from white's terrifying prospects if black plays without energy... should be fun Sealed

Back to Top