
What are Weaknesses in Chess?
One of the most important concepts in chess are weaknesses and understanding how to identify them and use them to your advantage. You also need to try and create as little as possible in your own position and to get rid of them if you have any.
What is a weakness though? In short, a weakness is a square, or squares, on the board that is controlled by your opponent, and you have little to no chance of reclaiming it. This is mainly due to the lack of pieces that can effectively defend or fight for that square. In many cases, this occurs when pawns that could have guarded or controlled the square have already moved past it, and of course can't move back to defend it . The weaknesses can be King safety, pawn structures, active/inactive pieces, weaknesses in certain colored squares, and hanging pieces.
Now, the base of many weaknesses are pawn structures. What is a pawn structure? Well, it is pretty much what is sounds like. A pawn structure consists of pawn chains, which consist of pawns occupying a diagonal, so therefore, every pawn is defended by the pawn below it. All pawn chains have a base, which is the only pawn not defended by other pawns, and a head, which is the most advanced pawn.
For example:
The pawns at g2, f3, and e4 all form a pawn chain. The g2 pawn is the base, and the e4 pawn is the head.
Pawn chains are really secure, but the strength of the chain all comes down to the security of the base. If you want to undermine your opponents pawn chain, it's good to go for their base, but remember you have your own base to defend as well!
Pawn chains often lead to opposite side attacks, as you will see in the following example. The pawns are pointing in different directions, and this can lead to strong attacks for both sides. This happens when the chains are blocking each other, which is the most common situation.
- If you want to undermine your opponent's pawn structure, target their weakest pawn - the base.
- When you have a weak pawn, don't trade into an endgame. Try to prolong the middlegame as much as possible.
- Active play and correct piece placement can make up for weaknesses in your structure.
One important thing to remember is that it's not enough that your pieces can't defend something (another piece, a square, a file, etc.) but the opponent has to be able to use it, either to win the weak piece on that square, or often as infiltration to attack something close by.
For example:
So, other than pawns, you often consider which pieces can cover important squares.
Usually squares in the center or around the King, but also any infiltration squares where the opponent can attack surrounding weaknesses.
- Be on the lookout for ALL of your undefended pieces and pawns.
- Be aware of the enemy pieces that are targeting your pieces. For example, if you have one piece defending another, and the enemy has two attacking it, make sure your piece is safe.
- The same goes for enemy pieces. Always look at vulnerable enemy pieces.
- Finally, look at your opponent's best move. Your opponent wants to wipe you off the board, so be ready for their best response.
It may be a lot to think about, but if you want to improve, make sure you are playing time controls in which you have the time to think about it, such as daily.