I think it is a perfectly acceptable alternative for a lower rated player, especially if they are unsatisfied with the traditional game.
Yes....the educational teaching is that there are three ways to deal with a move. Accept,decline,and counteratttack. You dont get any pts for any move regardless but with the educational perspective get the long run.
When people act smart, they are dumb. We know why they know how to defend...its because they got whooped and are looking for tricks & traps(forever). Kiddie countergambit is not afraid of q&b, unlike Nc6. Its not afraid of losing.
So its a great move.
d6 is better...but thats beyond this forum.
Try the kiddie countergambit.
While the traditional defense is sound, it leads to a boring closed game. Also, play is pretty easy to figure out using opening principles. This is a way sharper game. You lose a pawn, but you have almost completed development while your opponent's queen is in the wrong side of the board.
You sound like your trying to promote a product.
The kiddie contergambit simply just loses a pawn without much developmental compensation.
White is already down a tempo just by playing this attack, and has to burn more tempi getting the queen to safety. Black has a semi-open file to play with, a king that can castle, and his opponent's king that isn't going anywhere yet.
Stockfish rates it lower than the traditional response, however, it is significantly more tricky for white to play this position than the traditional defense. I think it is a perfectly acceptable alternative for a lower rated player, especially if they are unsatisfied with the traditional game.