also kings standing a knight's move away from each other are legal because they cant capture that way right?
Correct! I wouldn't call the king an attacking piece until we get to an endgame, but it will surely get into play quicker then.
also kings standing a knight's move away from each other are legal because they cant capture that way right?
Correct! I wouldn't call the king an attacking piece until we get to an endgame, but it will surely get into play quicker then.
Event #88 Treasure hunt
Both players chooses a square and keeps it hidden to his opponent. The chosen square may not be occupied by an enemy piece.
If a player puts a piece on the opponents chosen square, that opponent must reveal his chosen square and the piece that landed on that square receives an armor. A square can only be revealed once this way (putting a piece on the same square later in the game does nothing special).
A piece with armor can not be captured (or checked if it is royal). A piece that otherwise could capture a piece with armor can stand still for one move to destroy the armor. Once the armor has been destroyed the piece can be captured (or checked) again as normal.
Example 1:
If the event started here white can choose any square not occupied by a black piece. White choose h1. Black can choose any square not occupied by a white piece. Black chooses a6.
Example 2:
Black plays a6. Putting a piece on your chosen square does nothing (must be opponents), so game just continues without black revealing his chosen square.
Example 3:
White plays Bxa6. Black reveals that a6 was his chosen square. Whites bishop receives an armor. Black is unable to play bxa6 or Rxa6, since the bishop has an armor. But either his pawn on b7 or rook on a8 can as a move stand still to remove the armor from the bishop.
Example 4:
Black plays Rh1. White reveals that h1 was his chosen square. Blacks rook receives an armor. Blacks rook can not be captured as long as it has armor. Whites king could as a move stand still to remove the armor, if it wasn't for the fact that he would leave himself in check. White is checkmated.
Example 5
Whites pawn has an armor. White plays c8=Q+. Whites new queen still has the armor from the pawn and can not be captured by the black king.
Example 6
Whites king has an armor. White is allowed to leave himself in check. White plays Ke7#.
Example 7:
Whites king has an armor. White is allowed to leave himself in check. White plays f4. Blacks rook removes the kings armor with check. Then white plays Kf2.
Example 8:
Whites king has an armor. White can not be checked. White plays 0-0.
Example 9:
No piece on the board has armor. Black choose the square h7 and this has not been revealed yet. White is checkmated, he is not allowed to play Kh7 to receive an armor since he does not know that there is armor to be found there.
I recently thought of a similar concept, with instead there are some cards with numbers (you can't see which) on the squares on the 4th and 5th rank. Capturing an enemy piece stood on one of these squares allows you to pick up the card, and trigger the event associated with the number on the card. After this, the card is removed from the board, meaning multiple captures on the same square do not trigger additional events. I like this variation because it will typically force alterations in opening and strategical/tactical play.
That is an interesting concept @Player8-CHAMPION. I like my implementation since I know how many events will start and there are no limit to how many events I can create.
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