PM'd move
Fast infinite sandbox game #1 (sign ups open)

--=======--- Game Board Update #33 —=======---
James P(101,6)=Q
Tony +Pi(7,3144)
Naviary R(2,0)
Samuel +R(3136,5)
Sollieman Q (13,-6)
sansep no move
1. Samuel (Dark Blue): 58.0 --- Health: 13
2. Naviary (Light Blue): 54.0 --- Health: 7,5
3. James (Red/Black): 50.0 --- Health: 9
4. Tony(White): 25.0 --- Health: 27
5. Sollieman (White/Black): 19.0 --- Health: 30
6. sansep (Brown): 6,0 --- Health 8
Events:
Turn 23-37 "Farsighted" Any piece with a sliding move (that can slide more than 1 square) can't slide 1 space next to itself for the duration of this event. Only 2+ spaces. This means they can't cover adjacent squares. Pieces that are NOT effected by this event are: Pawn, Pillar, King, Guard, Dwarf, Elephant. Pieces that ARE effected are: Leopard (since it can slide up to 2 squares), the Zombie, the Spider, and of course all the other infinitely-moving pieces.
Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.


--=======--- Game Board Update #34 —=======---
James Pi(104,-2)
Tony no move
Naviary RxB(2,5) +2,5 energy
Samuel Q(3140,4)
Sollieman Q x (13,34) +6,8 energy (4+0,20*14=6,8),
sansep no move
1. Samuel (Dark Blue): 58.0 --- Health: 14
2. Naviary (Light Blue): 54.0 --- Health: 11
3. James (Red/Black): 50.0 --- Health: 10
4. Tony(White): 20.0 --- Health: 28
5. Sollieman (White/Black): 19.0 --- Health: 37,8
6. sansep (Brown): 1,0 --- Health 2,2
Events:
Turn 23-37 "Farsighted" Any piece with a sliding move (that can slide more than 1 square) can't slide 1 space next to itself for the duration of this event. Only 2+ spaces. This means they can't cover adjacent squares. Pieces that are NOT effected by this event are: Pawn, Pillar, King, Guard, Dwarf, Elephant. Pieces that ARE effected are: Leopard (since it can slide up to 2 squares), the Zombie, the Spider, and of course all the other infinitely-moving pieces.
Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.

This one was calculation heavy when I don't have a huge amount of free time. May have messed up, do check it.
So the diagram is really confusing, so im not sure what the coordinates of the light blue king are
so + Q (same file as light blue king , 2)
+R(3137,5)