Chang emove to Q(-1,2)
Fast infinite sandbox game #1 (sign ups open)

im, so confused, the brown king is still on the board even though i have captured it already. If i can still take it, Qx 12,34. If not, +P (-7289395732845964354968572399066,5)
The king is automatically added after 3 updates.
Rules are- King will automatically respawn after 3 updates within 1 tile of its last location (if it's occupied). If you want to choose where to respawn it that absorbs your turn.

-=======--- Game Board Update #41 —=======---
implosion square appeared. Nav and Samuel should check the rule (feel like Nav might know them as he wrote them originally )
James Pi(104,-6)=Q
Tony Q(3142,2)
Naviary +D(3139,7)
Samuel A(3139,7)
Sollieman Qx(12,34) (4+0,2*(6+3,2)=5,84 health)
sansep out
1. Samuel (Dark Blue): 71.0 --- Health: 10
2. James (Red/Black): 59.0 --- Health: 16
3. Naviary (Light Blue): 55.0 --- Health: 14,96
4. Tony(White): 50.0 --- Health: 12,5
5. Sollieman (White/Black): 34.0 --- Health: 9,68
Events:
until end of the game "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!
Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.
Given the toroidal universe this cannot be 100% ensured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.

If 2 pieces move to the same square the same time, then they will both occupy it simultaneously and that square will become an implosion square. This means that any pieces still on the implosion square by the next update will be annihilated, EVEN if there's only 1 piece left!

-=======--- Game Board Update #42 —=======---
James R(101,-1)
Tony +R(3137,6)
Naviary D(3140,7)
Samuel A(3137,6)
Sollieman + bishop (-7289395732845964354968572399068,9) king spawned on (582,48)
sansep out
1. Samuel (Dark Blue): 71.0 --- Health: 10
2. James (Red/Black): 59.0 --- Health: 16
3. Naviary (Light Blue): 55.0 --- Health: 14,96
4. Tony(White): 57.0 --- Health: 5,5
5. Sollieman (White/Black): 39.0 --- Health: 3,68 (I'd given you health when you shouldn't have because your king was off the board)
Events:
until end of the game "Toroidal Universe" The board basically becomes a huge torus (or sphere), not infinite, but can expand infinitely to account for anyone's huge moves. If you make a huge move you can either decide for the torus to expand to fit your move, or you can choose for it to not and you just continue to slide and wrap around the board until you appear on the other side on the same rank/file/diagonal!
Turn 30-43 "Tanks" Pieces are not forced to stop moving upon capturing another piece, they can now continue to slide/keep moving along the same path after the capture. They cannot capture 2 pieces in 1 move.
Pieces that can be captured (with no risk of dodging) have the black triangles in the corners. Piece movements are now visible if off the board. Pieces that have just been dropped have a shape around them too.
Given the toroidal universe this cannot be 100% ensured. It's up to each player to think of the consequences of this event and if I don't put a capturable sign when there should be one do mention it when capturing it. I will not be trying to see what captures are possible.
change mvoe to +Pi(3,3)