Qxd7+ Bxd7
Nf3!
Martin vs The world Analysis thread

If we play Qc7, Martin will smile to himself and play h3. And he will welcome us to come hither.
Figure it out for yourselves.
Or play me in a mock set of moves; like Bobby Fisher, I like crushing egos.

No, not necessarily. It does have some merit.
I have found pros and cons.
Pros:
- Gets queen off d file
- Prevents White Queen from moving to h3 since a pawn may be there
- That would be a good thing if we castle long
Cons:
- White can play Nb5 and harass our Queen if we O-O-O after White plays h3
- Nothing will come from attacking the White King corner. For example:
- … Qd7
h3 Qh2
Nf3 Qh1+
Ng1 Qh2
g3 and the Queen is trapped until a Black pawn can help her.
If the Black DSDB tries to help for #, White's DSDB thwarts easily.
Then it would be "open season" on the Black King.
If Black's Queen immediately returns after testing the waters,
a tempo has been lost and White plays Rd1.
- … Qd7

Ry, I took it out a little further…
… Qd7
h3 Qh2
Nf3 Qh1+
Ng1 Bh2!
Bf3 Qxg2+!
Ke2 Qxf2+!
Kd1 Qg3!
Can Black get away with it from here… don't know? Remember, this only works if Martin does the Nf3 move, sealing his fate.

He has Bf3, which ends it all.
… Qd7
h3 Qh2
Bf3 Qh1+
Ke2 Qh2
From h3...
Pros:
- We get a shot at will he blunder with Nf3
- His King is a little exposed no matter what the outcome
- Martin cannot play e5 to get his LSDB attacking our corner
- His Nb5 move has lost its "sting", though it can hem in our LSDB at the end
- We can castle long, most likely, at the end, without consequence
Cons:
- Our Queen ends up in a corner, limited to a central diagonal
- It will be White's move when the dust settles
Without h3...
From g3...
Pros:
- Martin's Castle loosens up
- Black Queen off dangerous file
- It will be our move again
- We can play Nd7! (actually, we cannot play this, after deeper analysis)
- Finally start to open up our dormant, piece-overloaded corner (not yet)
Protect our DSDB (nope)
Cons:
- After our Nd7!, White can attack our Queen (Nb5) forcing her to move
- If Qb6, Martin can attack her again with Bc3; it keep's getting worse.
- If Qb8, Martin can attack her again with Bd4, and so she goes to Qc8
- So, she should really move to c8 from the get-go after the Knight attack.
- Martin plays Rd1, we O-O-O… it's all bad for us.
Our only "out" after Martin plays g3 is Bxc1 and the game is on track for a Draw again.

Question for Everyone
Do you follow this game from a computer or from a cellphone, or from a "real" board?
The reason I ask is because I do it all from a computer and a "real" board, combined.
Just now I tried it from a cellphone and I found I was horrible at the game. I just can't focus when the board is so small. And the idea of commenting from a cellphone, I also found that I would want to keep my responses as brief as possible. So, low involvement.
Now, concerning the Qc7 move, Martin plays h3 or g3, then it is our move again.
What looks really strong for us is e5! So, …
… Qc7
g3 e5!
Nb5! Qc6!
Rd1+ Nd7
Bc3! b6!!
But we're about to lose the game along this tact.
How to prevent it? Just take this course, instead…
… Qc7
g3 Bxc1
R?xc1 O-O-O (If Nb5, then Bxb5, cxb5, Bxa1, Rxa1, O-O-O; he won't blunder, though.)
Nb5 Qc8
Game is still tied; White: two isolated pawns; Black: bunched up in corner.

They were good moves until I found things to go haywire.
Ever try to post a perfect, long post?
(probably not)
It's near impossible!
P.S. You should be more focused on the game than my posting peccadilloes!
Are you on your cellphone?
P.P.S. It's WE'RE, not WERE. (but I forgive you)

Hi, I've been following along with this thread for the last few moves. I'm a little worried about counterplay after
Qc7 Rd1
with the threat of Ne6 or Ba5+ and it could become dangerous. I think taking on h2 might lead directly to mate. I'm probably missing something though.

Edited Thursday 12:44 pm EDT and now at 3:37 pm EDT
Thanks for that, Matt. Prevents a lot of further analysis I've been working on. All we have to do is find one immediate reason not to play Qc7, and we move on to something else.
It might go...
… Qc7
Rd1 O-O-O (O-O-O is virtually forced; King needs a safe haven… immediately)
- Nb5
- … Qxh2 (wins a pawn; any further Queen moves after g3 =
)
g3 Bc5 (forced; cannot play Bxc1 or Black's right corner =)
Qa3 (pins DB on King; zero evasive action for us; White: e5, & Nc7 =
even White playing Bc3 will add more pain) - … Qc8 (hopefully a good move; let's see)
Bxf6+ gxf6
Nd6 Qc7 (recommend losing Rook for Knight)
Nxe8 Kxe8 (ughhhh! look what's next)
e5- …
(pick a move, any move
; picked fxe5)
Rab1 b6
Bxa8 Bxa8
c5 It's hopeless! - 2nd Edit begins here
… Bc6 (has a little going for it)
Bxc6 Nxc6 (corner finally opens up)
exf6 And now we have a Standard Board endgame.
The endgame is stacked against us:
White: Queen, Rook, Rook, extra pawn
Black: Queen, Rook, Knight
Strategy for White: Trade down major pieces as soon as possible.
- …
- … Qxh2 (wins a pawn; any further Queen moves after g3 =
Cannot recommend Qc7.

Yeah definitely looks interesting but we probably should explore other lines for a better alternative

Need a little more time. I want to review my original choice of e5 and compare it to Qc7.
Will know sometime today.
Have been working on my method of posting moves for clarity, which involves Lists. Very difficult, but I'm able to get rid of the clutter of every imaginable future move, and develop a resource that we can reflect on once Martin moves. Then we just go and look at move options that were gleaned prior, and see if there are other possibilities that were overlooked.
Right now we are at 3 days on the clock.
Time Rule
"Time control for the world is 4 days/move. 3 days are meant for deciding the move, while the last day is for submitting the move. If there is a disagreement, the move with the most votes should get played.
If the world does not make a move within 4 days I can call a timeout warning. If ry does not make a move within 24 hours, then I will win on time."
What about Qc7? It at threatens the h pawn and attacks the c pawn. Also our queen would be off the dangerous file.
I like it … maybe.
… Qc7
Bb4 Bxb4
Qxb4 Qxh2 3 continuations for White: g3, or Nf3, or Bf3 and the attack ends, but Black is up a pawn and it is Black's move.