Here we go! let's see how long I can stay in this game!
Good luck Martin (not that you need it).
1. e4
Here we go! let's see how long I can stay in this game!
Good luck Martin (not that you need it).
1. e4
Perfect, thank you. My busy time will generally be 22nd to 28th, but it's good to have flexibility.
Perfect, thank you. My busy time will generally be 22nd to 28th, but it's good to have flexibility.
I just took the same time you had agreed with evert. It covers the time I'm busy as well, so it seems good
Ry, do you remember when you quickly edited a blunder against me and I overlooked it? You're not best placed to make such accusations, no offence. And considering it's move 1, even if he did edit, it's not a problem for me. I don't have a problem with typos being quickly corrected, so long as he doesn't change the board. It's much harder to make an unintended move while physically moving the piece than it is to make a typo.
Oh and I'm saying it now, I'm taking at least a day to consider every move (except where I'm forced). I want to bring my A-game to the table here.
This is the semi final game in the winners bracket in the Mega Dog Tournament. It is a bulldog chess with witch game between @captaintugwash (White) and @Martin0 (Black).
This game will follow the correspondence rules posted here.
Time Control: 3 days/move
Timeout Warnings: 24 hours to make a move after a warning. Maximum 3 warnings. Refreshes every 40th move
Vacation Time: 14 days. Refreshes every 40th move.
Prearranged Vacation: December 21 - January 2. Moves can be made, but no timeout warnings during this time.
Rated: This is a rated game.
Setup: See image below
Note the position of Black's king and queen are switched compared to classical chess. This is so the guard and witch are equal distance to each player's king and queen.
Pieces:
Guard (G) - Moves and captures like a king.
Witch (W) - The rules for the witch can be found here.
Castling:
The rules of castling are similar as in classical chess. However, with the board 10 squares wide, the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and rook must be unoccupied, with the exception of transparent pieces (see witch rules).
Promotion: Pawns can promote to guard and witch in addition to queen, rook, bishop or knight.
Other rules of this game are identical with rules of classical chess.
Good luck!