Point-Elimination Championship

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Avatar of DragonGamer231

This is a variant of chess that uses a series of games to determine the victor. The winner keeps their current position, while 1 point of material is removed from the losing side. A draw removes 1 point of material from both sides. Stockfish will play both sides. If one side runs out of material, they will lose after the round is complete. If both run out of material, it is a stalemate and neither side wins.

Game 1:

White: 39 points

Black: 39 points

Avatar of DragonGamer231

Game 2:

White: 38 points

Black: 38 points

 

Avatar of pds314

Stockfish is stockfish but a pawn is a pawn. Having the loser get a severe disadvantage every round will just lead to them rapidly losing worse and worse. Even one pawn advantage at Stockfish ELO is probably gonna destabilize the whole situation.

Better players and players with higher time constraints play more complex positions with longer term and more difficult to understand objectives, and make smaller and fewer inaccuracies.

Worse players and players with lower time constraints play simpler positions with shorter term, easier to understand objectives, and make many and large blunders and missed wins.

In other words, the higher the ELO and time constraint, the lower the entropy.

And the lower the entropy, the more likely having an advantage at the start translates to a win.

Avatar of DragonGamer231

To be honest, I already realized this when creating these games. However, they generally take hours to finish, and I get bored in the middle.