How harsh do you think the elimination placement should be?
Would you rather...
1. Have people immediately getting eliminated after reaching negative health levels
2. Have people get eliminated 3 turns after reaching negative health levels
3. Have people be forced to sell of pieces to keep themselves at positive health levels, killing them when their army runs out of pieces
In the original, option 3 was used. Nav said that pieces were “randomly chosen”, and were worth half their value, if I remember correctly.
Yes, but Nav was too kind. Half value is too much. It's set to 1/3.




(51,4)