4-Player Bulldog Chess: Martin0 and Livewithfriends - Yo-thats-fresh and rychessmaster1

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Martin0

This is a 4-player bulldog with witch game. The teams are:

Team 1: @Martin0 (red) and @Livewithfriends (yellow)

Team 2: @Yo-thats-fresh (blue) and @rychessmaster1 (purple)

Since this is a team game it will not count towards ratings.

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Game Rules:

The order of moves is clockwise: red -> blue -> yellow -> purple.

Red and Yellow is a team against blue and purple.

You cannot capture your teammate's pieces.
There is no en passant.
Pawns promote on your 13th rank
Checkmate only happens when a player's turn is reached allowing a player's teammate to intervene.
The first team to checkmate an enemy player wins!

 

Time Control: 3 days/move and then a warning when the player has 24 hours to make a move. However, instead of loosing the game, a new player can take over, so the game can keep going.

 

Communication: During the game, no consultation except:

  1. Reminding a player to move during his turn
  2. Ask if you should resign
  3. Ask if you should offer draw/accept draw offer

Other things, such as move suggestions, telling your plan or warning partner of your opponents threats are not allowed. The players need think for themselves to figure out what their partner is intending to do when they see their partners move.

 

The pieces:
Guard (G) - Moves and captures like a king.

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Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.

Clarification: Although two witches are on the same team, they only make pieces of their own color transparent. (so for example pieces made transparent by the yellow witch are not transparent to any other color).

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Castling:
The rules of castling are similar as in classical chess, except the king travels three squares rather than two. The rook finishes adjacent to the king. All squares between the king and the involved rook must be unoccupied, with the exception of the witch and pieces made transparent by the witch.

Misc: Pawns can promote to queen, rook, bishop, knight in addition to guard and witch. Promotions are unlimited (not restricted to pieces that have been captured). Pawns can not capture en passant and pawns promote at the 13th rank.

Martin0

Good luck everyone!

1.Wg3

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Martin0

Correct, that is the order and this is not rated.

Jakker4

1. Wc7

Martin0
1. Wg3 Wc7    

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Livewithfriends

Wj14

Martin0
1. Wg3 Wc7 Wj14 m8
2. Wh3      

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Jakker4

2. d9

Martin0
1. Wg3 Wc7 Wj14 m8
2. Wh3 d9    

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Livewithfriends

i13

Martin0
1. Wg3 Wc7 Wj14 m8
2. Wh3 d9 i13 Nh7
3. Bxa10      

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Jakker4

3. Kxa10

Martin0
1. Wg3 Wc7 Wj14 m8
2. Wh3 d9 i13 Nh7
3. Bxa10 Kxa10     

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Martin0

I will refer to the rules that another player can take over yellows pieces. I will ask in the looking for opponents/game forum to see if we can find a new player.

Martin0

@Fly-Eagles-Fly has joined my team happy.png

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Fly-Eagles-Fly

h13

What are the communication rules here?

Martin0

It is stated in the first post

 

Martin0 wrote:

 

Communication: During the game, no consultation except:

  1. Reminding a player to move during his turn
  2. Ask if you should resign
  3. Ask if you should offer draw/accept draw offer

Other things, such as move suggestions, telling your plan or warning partner of your opponents threats are not allowed. The players need think for themselves to figure out what their partner is intending to do when they see their partners move.

 

Fly-Eagles-Fly

thanks.

Martin0

4.Qh5

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Jakker4

4. Qxi16