Infinite Chess Program created by Naviary -- Setup + Feedback + Screenshots

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HorribleTomato wrote:

And panning pieces... is Q now?

Q and E have always been used for toggling which piece to place. [ and ] are used to cycle/pan through all pieces existent on the board.

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I put it in the WRONG PLACE.

I have it, but it looks... weird.null

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Naviary wrote:
HorribleTomato wrote:

And panning pieces... is Q now?

Q and E have always been used for toggling which piece to place. [ and ] are used to cycle/pan through all pieces existent on the board.

Oh. I is stupid.

ARGH

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Tomato are your pieces moving back and forth like ghosts when you load update 41?!?!

I can load update 41 on my windows boot but lots of pieces are constantly sliding back and forth! 😬 it's spooky..

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lol, those barrier fields are so thick!

Show me a screenshot with other line paths too! Push tab to turn that on.

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Naviary wrote:

Tomato are your pieces moving back and forth like ghosts when you load update 41?!?!

I can load update 41 on my windows boot but lots of pieces are constantly sliding back and forth! 😬 it's spooky..

Yes...

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rychessmaster1 wrote:
TOMATOOOOOOOOOOOOOOOOOOOOOOOOOO

What?

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HorribleTomato wrote:
Naviary wrote:

Tomato are your pieces moving back and forth like ghosts when you load update 41?!?!

I can load update 41 on my windows boot but lots of pieces are constantly sliding back and forth! 😬 it's spooky..

Yes...

lol

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My app is haunted.. 👻

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Or it's a programming error...

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 Can you send me the most recent update?

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HorribleTomato wrote:

Or it's a programming error...

yeah your right... that's probably more likely.

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Naviary wrote:

My app is haunted.. 👻

I mean did you see Waredude's chancellor? It's like slides up to 50 squares away!!!!

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Not yet, but maybe it has something to do with the last move.

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Like instead of highlighting squares, it moves the piece back and forth for some reason.

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HorribleTomato wrote:

 Can you send me the most recent update?

Sure, I'm gonna make an attempt to fix pieces moving by themselves too. 😬

 

I have a hypothesis, mac and windows operating systems must represent time in a different format. So when I create the game on my mac, then shove it over to windows, the pieces are confused by the strange new time format.

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So if you create a different time base for windows equivalent to that of the mac, both won't glitch and run smoothly... right?

Or am I using some wrong variable?

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Actually you can calm the pieces down by clicking on the spot they're supposed to be, but if you click on thing w/ spirit, the thing will stop the palette from working and automatically turn the piece into a witch.

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HorribleTomato wrote:

So if you create a different time base for windows equivalent to that of the mac, both won't glitch and run smoothly... right?

Or am I using some wrong variable?

The only time I'm programmed pieces to slide from 1 spot to another is when you click a new destination square for them. I have a timer created for each piece that should only last  1/5 of a second. I think windows misreads the sandbox games' pieces' timers as never-finished so they just keep moving back and forth.

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HorribleTomato wrote:

Actually you can calm the pieces down by clicking on the spot they're supposed to be, but if you click on thing w/ spirit, the thing will stop the palette from working and automatically turn the piece into a witch.

Those are possessed pieces, not a witch, spirit. You are just deleting the piece the spirit was possessing xP.