I put it in the WRONG PLACE.
I have it, but it looks... weird.
And panning pieces... is Q now?
Q and E have always been used for toggling which piece to place. [ and ] are used to cycle/pan through all pieces existent on the board.
Oh. I is stupid.
ARGH
Tomato are your pieces moving back and forth like ghosts when you load update 41?!?!
I can load update 41 on my windows boot but lots of pieces are constantly sliding back and forth! 😬 it's spooky..
lol, those barrier fields are so thick!
Show me a screenshot with other line paths too! Push tab to turn that on.
Tomato are your pieces moving back and forth like ghosts when you load update 41?!?!
I can load update 41 on my windows boot but lots of pieces are constantly sliding back and forth! 😬 it's spooky..
Yes...
Tomato are your pieces moving back and forth like ghosts when you load update 41?!?!
I can load update 41 on my windows boot but lots of pieces are constantly sliding back and forth! 😬 it's spooky..
Yes...
lol
Or it's a programming error...
yeah your right... that's probably more likely.
My app is haunted.. 👻
I mean did you see Waredude's chancellor? It's like slides up to 50 squares away!!!!
Can you send me the most recent update?
Sure, I'm gonna make an attempt to fix pieces moving by themselves too. 😬
I have a hypothesis, mac and windows operating systems must represent time in a different format. So when I create the game on my mac, then shove it over to windows, the pieces are confused by the strange new time format.
So if you create a different time base for windows equivalent to that of the mac, both won't glitch and run smoothly... right?
Or am I using some wrong variable?
Actually you can calm the pieces down by clicking on the spot they're supposed to be, but if you click on thing w/ spirit, the thing will stop the palette from working and automatically turn the piece into a witch.
So if you create a different time base for windows equivalent to that of the mac, both won't glitch and run smoothly... right?
Or am I using some wrong variable?
The only time I'm programmed pieces to slide from 1 spot to another is when you click a new destination square for them. I have a timer created for each piece that should only last 1/5 of a second. I think windows misreads the sandbox games' pieces' timers as never-finished so they just keep moving back and forth.
Actually you can calm the pieces down by clicking on the spot they're supposed to be, but if you click on thing w/ spirit, the thing will stop the palette from working and automatically turn the piece into a witch.
Those are possessed pieces, not a witch, spirit. You are just deleting the piece the spirit was possessing xP.
And panning pieces... is Q now?
Q and E have always been used for toggling which piece to place. [ and ] are used to cycle/pan through all pieces existent on the board.