The bottle of whiskey. If it's empty, it's draw. Also increases the draw rate.
The dice pin. Every time you move you have to roll a dice. If you can a 1 its a draw. If you get 6 you lose.
the half wall
only knight, bishops, and pawns can pass over it or on it
moves like a king, but every two moves
when it moves with a piece on it the pieces move with it
takes up a 2 by 1 area and starts out on g3-h3 and g6-h6
The Blank:
It is a Scrabble tile that you can use to cover up any squares your pieces are sitting on. Once placed upon that piece, it prevents the troublemaker from moving anywhere. You won't even see it, as The Blank renders your piece invisible!
BTW, I'm giving away trophies for victories at our new Scrabble site:
Come check out the action - free online popcorn!
https://www.chess.com/forum/view/off-topic/scrabble-for-fun
Recruiting new members for Game 006!
The Assassin:
Can move one square in any direction and can check mate by itself if it comes within 2 squares of the king.
9*9 chessboard instead, with 2 other pawns + an extra piece between the king and the bishop, the Jester: moves at most two squares in any direction. When capturing pieces, the piece must be 1 square away. The Jester can deliver check through being two squares away, but never checkmate. If the Jester checks the king, the king may not threaten the Jester on his move. The Jester has a cooldown of one turn to check. When captured, if you have less points than your opponent, summon a rook back to the board anywhere in your first two rows of the board. When the Rook is summoned, you cannot move him for one turn. When the rook is summoned, if you summon him on a square where the opponent's Queen, or Rook is capable of taking it, the Rook gains invulnerability for one move from all pieces, with an exception of the Jester and King taking it. If the Rook is summoned in a position that in a normal position would be checking the King, allow the opponent to ignore the check, as the Rook cannot move this turn or the next. If not possible, the Jester's death does nothing.
the up-side-down rook: still a rook. You can get it after promoting.
(it will be a queen after you ran out of queens.)
the FAT(fat apple teacher). moves like a king and throws apples at you opponent's pieces(and your opponent).
the pawn-shop
sells pawns to anyone viewing the game. a viewer says, i want the pawn on c4, and they can touch the pawn-shop and the viewer can then remove the pawn on c4 and keep it.
the bomb, explodes and kills everyone in the room.
except the black and white kings. they game becomes a stalemate. neither player can activate the bomb, it goes off on its own...when ever it wants!!!
the flying TNT
moves like a knight, except damages all the pieces on his route.
the knight is the flying TNT
The meteor. When it strikes it's draw. Unfortunately it increases the draw rate.