Oh, OK. I read a little more about Chess with Different Armies. Ralph wrote most of that stuff in 1996 (21 years ago). That's pretty amazing after 21 years the game is (evidently) still being played!


Oh, OK. I read a little more about Chess with Different Armies. Ralph wrote most of that stuff in 1996 (21 years ago). That's pretty amazing after 21 years the game is (evidently) still being played!
What a mindblowing puzzle!
Thanks Shwan for watching it. I also think it's extremely interesting.
Correct! I was going to point this out myself yesterday, but you beat me to it.
What vickalan overlooked is that the 50-move rule is not taken into account when compiling endgame tablebases. So the best lines of play given by a tablebase will sometimes differ from the best lines of play in a game of standard chess. A seemingly inferior move that "wins slower" or "loses faster" might actually be the only way to avoid or achieve a draw by the 50-move rule. Tablebases cannot "understand" this, unfortunately.
It's also worth mentioning that the 50-move rule is not really something that can ever be abolished, if the game of chess is to remain playable by humans. Without it, games could potentially last for [literally] thousands of moves!
A seemingly inferior move that "wins slower" or "loses faster" might actually be the only way to avoid or achieve a draw by the 50-move rule. Tablebases cannot "understand" this, unfortunately.
My answer from before (post #13) hasn't changed. If you're willing to play one of the chess variants I mentioned earlier (post #19), then it's a "yes". If not, then it's a "no". Promptness would not be an issue if I did end up playing, because I log in every day, albeit for a usually brief period of time.
On a related note, here is an infinite-board chess variant which, once the stranding rules are clarified (see comments section), has imho a better and more elegant design than the one you threw together:
http://www.chessvariants.com/boardrules.dir/infinite.html
Yes, you can go ahead and start the "Infinite Plane" chess game now. How does the pawn double-step work for the pawns in unorthodox starting positions?
In Grasshopper Chess, all [16] pawns begin on the 3rd and 6th ranks, all [16] grasshoppers begin on the 2nd and 7th ranks, and all [16] other pieces begin on the same squares as in standard chess. Pawns obviously have no double-step, but may promote to grasshopper in addition to the usual options.
I don't believe there are any aspects of the variant which prevent it from being played in the typical "forum post" format. We can play it in the same thread as "Chess on an Infinite Plane", or you may create a separate thread for that purpose.
For anyone interested in the original position, here are the DTM (distances to mate) after the queen capture for each of Black's eight best replies, as given by the 7-man tablebase.
Rd7 545
Rg7 156
Ra3 37
Re7 29
Nf6 27
Be2 23
Ra6 23
After Black's correct Rd7+ and White's Kc3 (Kc4 draws), here are Black's eight best moves.
Ng5 544
Nf6 368
Kf5 76
Ke5 58
Kg5 44
Bg4 37
Rc7 33
Rd6 33
So any mistake by Black will make the game much shorter.
Not really, in fact. Those pieces were later renamed, for obvious reasons.