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“Let’s Go” Chess.com

KMMCS88

Nice, but where are the pictures you're referencing?

ChessTy32

Appreciate the guidelines. Newbie as well.  

CenterMass51075

Good collection of information; thanks for pulling it together.  I have been doing something similar, combining ideas, notes, etc. 

May want to give an acknowledge to your sources when you can.  I recognize some of this information and often refer people to various Chess.com profiles, etc..   Recognition invites encouragement to do more which means we all get to benefit from others hard work and efforts.  As we do now from yours happy.png thumbup.png

Check out ChessMood and Noel Studer for great positive articles, ideas, etc.

Again, thanks for your efforts.

laurengoodkindchess

Excellent advice for beginners!

DreamscapeHorizons

Buy the cryptocurrency XRP. When the company that put out those cryptos (Ripple Labs) is done with it's lawsuit with the SEC ur gonna make enough to hire a good chess coach. 

Other than that, study endgames, tactics, pawn structures. The pawn structures will help u plan ur strategy. 

athlblue

Bishop Pair

athlblue

If there are 2 islands of pawns on opposite sides of the board, a bishop is better. Vice versa.

TACTICS

x-3677984461
Wow thanks
athlblue

Nice

athlblue
kracker12345 wrote:

If there are 2 islands of pawns on opposite sides of the board, a bishop is better. Vice versa.

TACTICS

This is for endgame btw

athlblue

"It doesn't matter what's off the board. It's what's on the board that matters." Most famously showcased in Bobby Fischer versus Petrosian. Bobby traded his good knight for Petrosian's bad bishop.

Problem5826
MelvinGarvey wrote:

"Connecting the Rooks" is one of the stupidests concepts taught to beginners. As for me, I like to keep my my Queen's Bishop in reserve (and not struggle for finding a "suitable" square for it) and let my opponents enjoy a sterile domination of a open file with useless doubled Rooks.

One needs to play concrete. Look at the many oppenings and tell me how many break many times the beginner's rules. In truth, most opening lines do so.

So, what the heck are you going to both learn principles and opening lines that go against them?

Principles are good for middle game, and endgames. For openings, you need a sound system or learned opening lines.

 

I think you need to play a bunch of beginners, see how something like a rook can be unused to see the reasoning.

"Development is complete when the rooks see each other without interference, and one rook sits on an open file" is from the book a first book of Morphy, which is recommended to beginners.

BobbyTheBlunder
Hey look man on the first post I wanna say that beginners don’t know positions
AunTheKnight

Is this from @IMBacon?

athlblue
MelvinGarvey wrote:

And as for castling early, any strong club player knows it's not always a good idea to give away your home address to your opponent so they can choose in turn where to castle. A strong strategical idea is to wait and see where they castle before you chose your own side (safe and solid with same side -short- or risky and aggressive with opposite castling -long-).

All works better when you know what you're doing. Like in early middle game, Knights are usually the strongest pieces, when Rooks and "Bishop pairs" must wait for an endgame that will maybe never hapen...)

Do you not realize that the title is FOR BEGINNERS.

IMKeto

You should castle on the opposite side when at least one of the following factors is true:

  1. When you are up in development and your opponent has already castled, you should consider castling in the opposite side. That way you will have a clear game plan and will also be able to capitalize on your development advantage.
  2. When you have a damaged pawn structure (doubled paws, missing pawns, far advanced pawns, etc.) on one of the sides you should consider castling on the other side.
  3. When opponent’s pieces are especially active on one side of the board, it is usually best to castle on the opposite side.
  4. If you want to complicate the game you may consider this option. That may be true if you must play for a win due to a tournament situation, when the draw is not enough. Also that maybe done when you're playing against a stronger opponent, who is much better in simple/technical positions. That maybe your best bet.

You should not castle on the opposite sides when at least one of the following factors in true:

  1. When you are behind in development and you need extra time to develop your pieces, it is usually not a good idea to give your opponent a straight forward way of launching an attack.
  2. When the opponent’s pawns are advanced towards the side you’re about to castle, it is not a good idea to castle there (especially if the opponent’s king is castled on the opposite side). It will just give him a positional edge in the attack.
  3. When there are open/semi-open files in-front of the side you’re about to castle, you should probably reconsider your decision to castle there (especially if your opponent has castled on the other side). That will give him more attacking possibilities, such as rook lifts, various sacrifices, doubling of pieces on the file, etc.
  4. If you playing against a weaker opponent you may want to avoid castling opposite sides, in order to avoid sharp game and keep everything under control.

Note: These are general rules, not laws, meaning that there are always exceptions to them. When you’re making a decision what side to castle you should always take your time and evaluate all “pros” and “cons” and base your decision upon your own analysis. This is a very important decision. It pretty much dictates which way the game will continue. Take your time and think twice.

IMKeto
ExploringWA wrote:
IMBacon wrote:

You should castle on the opposite side when at least one of the following factors is true:

  1. When you are up in development and your opponent has already castled, you should consider castling in the opposite side. That way you will have a clear game plan and will also be able to capitalize on your development advantage.
  2. When you have a damaged pawn structure (doubled paws, missing pawns, far advanced pawns, etc.) on one of the sides you should consider castling on the other side.
  3. When opponent’s pieces are especially active on one side of the board, it is usually best to castle on the opposite side.
  4. If you want to complicate the game you may consider this option. That may be true if you must play for a win due to a tournament situation, when the draw is not enough. Also that maybe done when you're playing against a stronger opponent, who is much better in simple/technical positions. That maybe your best bet.

You should not castle on the opposite sides when at least one of the following factors in true:

  1. When you are behind in development and you need extra time to develop your pieces, it is usually not a good idea to give your opponent a straight forward way of launching an attack.
  2. When the opponent’s pawns are advanced towards the side you’re about to castle, it is not a good idea to castle there (especially if the opponent’s king is castled on the opposite side). It will just give him a positional edge in the attack.
  3. When there are open/semi-open files in-front of the side you’re about to castle, you should probably reconsider your decision to castle there (especially if your opponent has castled on the other side). That will give him more attacking possibilities, such as rook lifts, various sacrifices, doubling of pieces on the file, etc.
  4. If you playing against a weaker opponent you may want to avoid castling opposite sides, in order to avoid sharp game and keep everything under control.

Note: These are general rules, not laws, meaning that there are always exceptions to them. When you’re making a decision what side to castle you should always take your time and evaluate all “pros” and “cons” and base your decision upon your own analysis. This is a very important decision. It pretty much dictates which way the game will continue. Take your time and think twice.

This is phenomenal. Thank You!  May I add it to the OP?

Do with it as you will.  None of this stuff is classified :-)

CnWVH2P
Good article. what does it mean “dont help your opponent develop?”. example?
IamnotUrs

Thanks 👍