stuck in against this opening

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RAU4ever

Well, why do you think you should have a direct way to 'beat' this opening? Games usually aren't won in the opening. The best you can do is build a nice center for yourself and develop your pieces actively. So, go for pawns at d5 and e5, Nc6/Nf6, Bc5, Be6/f5 and castle. Develop your rooks to the center and then grab space on the flanks if your opponent is still not doing anything. It'll give you a nice position to start from, but you've still got the big fight ahead of you.

RussBell

Chess Openings Resources for Beginners and Beyond...

https://www.chess.com/blog/RussBell/openings-resources-for-beginners-and-beyond

https://www.chess.com/blog/RussBell

jonnin

fianchetto bishops are often impotent, blocked by a friendly d or e pawn (which they also support, so its a trade off of supporting the center while being immobile and hoping for a rook snag tactic against lower rank players).  If you dam up the center, those bishops may as well not exist for most of the game.  If you don't want to dam up the center, a common way to handle at least one of them is to force a trade, usually the one on the side where the king castled.  Double the queen and bishop and attack on h3, for an example of this.  Once the bishop is gone, the castled king is frequently more vulnerable than if the pawns had never moved, and attacking his goofy pawn structure once it is gone can be a rewarding way to focus your offense. 

Centralized knights are doing nothing but defense, with slight central pressure but that duty has mostly been passed to the bishops.   All you have to do about the knights is ignore them until they move, and don't move into their radius when you attack.  
As above, just ignore this and develop, but focus your development such that you don't open a rook to those bishops and steer your attacks first on the castled king's bishop buddy, then see if you can break on in from there. 

Of course, your opponent knows what you are doing here, and will fight you.  Thats the game part happy.png 

Sred

That setup (often called Hippo) can be hard to play against (especially in Blitz) because it's so noncommittal. If you go for the big center and natural development (and you should, see #2), you always have to evaluate all possible central Pawn pushes. Black's Pawn pushes to e4 or d4 are not as promising as one would expect, because there are no Knights on c3 and f3, leaving White with options to take, push or ignore in both cases. So don't get overexcited and avoid overextending in the center. Rather follow #2: "grab space on the flanks if your opponent is still not doing anything". You need patience. Always be aware that the Hippo may rise if White strikes at your center at the right moment.