An IQ test

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Avatar of SeaMaster

Can the ghost bypass you like if you are at house 2 but next night you go to house 3 can he be at house 2?

Avatar of einstein_69101
Steinar wrote:

These silly riddles are not fit for a chess forum. Now try this:

 

Ghost hunting.

A somewhat peculiar complex of 16 houses in a row is being haunted by a ghost. All the inhabitants have been scared off and the houses are now empty. The ghost, you have been told, appears one time during the night in just one house, and reappears the following night in one of the adjacent houses. It is never seen by day.

You are the ghost hunter. OK, you can be the ghost buster if that makes you happy. You are capable of setting up your stuff inside just one house per night, effectively catching and/or driving away the ghost if it happens to appear in that house. The problem is, you can't see the ghost unless you're inside the right house, so you have no idea in which house it's currently located.

The ghost is far from harmless, and none of the townsfolk seem intent on helping you out. They're hiding out in the tavern waiting for you to resolve the situation. It's the first of february and the Mayor has promised to pay you double your normal charge if you can have this fixed by the end of the month.

How can you catch the ghost in just 28 nights?

 

Edit: Sorry, I got the number wrong first, now it says 16 houses which is how it should be. Also, I forgot to specify that it's not safe for you to search houses unless you've set up your stuff and taken special ghost hunter measures during the day. Meaning, obviously, that you can only enter one house per night.


 


It looks like the idea here is to figure out if you are an even number of houses away or not as soon as possible.  I think you can determine that within the first 14 nights.  Once you determined you are an even number of houses away from the ghost, then you can use the next 14 nights to catch him by going next door every night.  Lets say you have houses #1-#16.  I'm assuming the worst case scenario.

 

Stay in house #2 for the first night.  Move next door to the right to house #3 for the next night, house #4 for the 3rd night, etc...  After you reach house #15 on the 14th night, then you either have caught the ghost, or the ghost is an odd number of houses away from you.  If he was an even number of houses away to start with, then he remains an even number of houses away through out the whole sequence and should get caught by the 14th night.  This would also mean that the ghost was not originally in house #1 on the first night since house #1 is just one house away from house #2.  Let A = your house # and B = the ghost's house #.  If B - A = even, then (B +/- 1) - (A + 1) = even.  The symbol "+/-" means plus or minus.  Also, if B - A = odd, then (B +/- 1) - (A + 1) = odd.


If you have not caught him yet, then stay in house #15 for the 15th night.  By staying in the same house, you should now be an even number of houses away from the ghost (odd +/- 1 = even).  Move next door to the left to house #14 for the 16th night.  Keep moving next door to the left until you spent your last night (28th night) in house #2. 

Avatar of kingspasski

stay in the same house for 28 nights and you will sooner or later have a guest appear1 is that the answer?

Avatar of kingspasski

or even just 16 nights

Avatar of jpd303

i get trying to find the warm bulb but what if your totally wrong the first 2 flips and no bulb is warm or on when you go into the lamp room?

Avatar of jpd303

nvm derp the switch will alwyas turn one on got it

Avatar of bugoobiga

all good answers, nice tries...

 

+uno5   +,uV5   7j!6   37++!7   3H+ : j3MsuV

 

answer:[ the little girl can't count ]

Avatar of bugoobiga
theoreticalboy wrote:

Nah, she's just "very young," so she's still too stupid to count.


sh'aint stupid, just a li'l unedumacated.

Avatar of kingspasski
[COMMENT DELETED]
Avatar of AndyClifton
SeaMaster wrote:
JG27Pyth wrote:

Wise men are certain of it

Fools know it

Great heroes fear it

Cowards run from it

It is...


The truth?


ExLax

Avatar of HessianWarrior
ChristianSoldier007 wrote:

A king in Arabia is sick and is going to die soon. He doesn't know which of his two sons to give his inheritance to, so he makes a race between the two, whoever's camel crosses the finish line last wins the inheritance. The two sons rode in the desert for days, niether wanting to cross first. Finally, they go to a wise man in the desert and he talks to them about their situation. Afterwords, the sons race back to the finish line as fast as they can. What did the wise man tell them?


 

 

Trade camels you Jerks.

Avatar of Chairhouse

Pick the camel of your brother and and finish first. "whoever's camel crosses the finish line last wins the inheritance"

Avatar of GeordiLaForge

You're all wrong, if they were racing it would have been on dromedaries, not camels.  What do I win?

Avatar of couchpotatoe
shahin_1995_chess wrote:

There is one IQ test . If you want you can solve it and leave me message or post a topic here .

The test : There are 2 rooms across from to each other . There are 3 keys in the first room and there are 3 lamps in the other room . and we dont know which key is for which lamp . we can just one time go to the second room ( that room which the lamps are there ) . Now how should we understand which key is for which lamp ???

# nobody can help you

# There arnt any windows in rooms

# You can not see the other room when you are in one of them


 take a flashlight

Avatar of couchpotatoe
HessianWarrior wrote:
ChristianSoldier007 wrote:

A king in Arabia is sick and is going to die soon. He doesn't know which of his two sons to give his inheritance to, so he makes a race between the two, whoever's camel crosses the finish line last wins the inheritance. The two sons rode in the desert for days, niether wanting to cross first. Finally, they go to a wise man in the desert and he talks to them about their situation. Afterwords, the sons race back to the finish line as fast as they can. What did the wise man tell them?


 

 

Trade camels you Jerks.


 a hot babe was waiting for the winner!!

Avatar of theoreticalboy

"The inheritance is your father's tapeworm.  Whoever finishes last will have to take care of it."

See, it's always about the tapeworm, in the end.

Avatar of GeordiLaForge

Prostitutes.

Avatar of ozzie_c_cobblepot

Nothing

Avatar of ozzie_c_cobblepot

Hey I thought that the 13 coin problem described above was actually the 12 coin problem, and that the 13 coin version was not solvable. I've certainly solved the 12 coin problem, and the 9 coin problem, and the 5 pirates problem, and a whole host of others.

I didn't read through all the solutions to the 13 coin problem. Can someone point me to a post which is a solution? I'm skeptical.

Pirates problem: There are 1000 gold coins. There are 5 pirates, let's number them #1 through #5. Here are the rules, which all the pirates agree on.

Pirate #1 will propose a division of the gold (1). There will then be a yes/no vote. If a majority of pirates vote yes, then the gold is distributed as such, and the pirates go their merry ways. If not, then pirate #1 is killed, and pirate #2 gets to propose a division of the gold. And so on.

The other thing to know is what motivates pirates (and hence what motivates their vote). First and foremost, pirates want to live. Next in importance, pirates want gold. Next in importance is that all else being equal, pirates want other pirates dead.

How much gold does pirate #1 get?

--------

(1) A division of the gold is for example when pirate #1 proposes that he gets 200 pieces, also #2 gets 200 pieces, #3 gets 600 pieces, and #4 and #5 both get nothing.

Avatar of Anatoly_Sergievsky

That was a good one Ozzie. Technically I don't think all pirates are smart enough to figure out how it "should" go, so it might not go according to plan. Wink

However, in a perfect world, unless I am mistaken, pirate #1 gets nothing as he ends up dead.