create the most stupid chess pieces!


Legged bishop: "runs" along sides of the board trampling pieces who try to checkmate , fork and skewer pieces. It is not stupid

The rock it does not move for 23 moves and when it can it can move only 1 square forward and when it reaches the end of the board it does nothing for the entire game.
The explosive barrel:can be captured by either player, in which case it will explode like in atomic Also, it can be pushed by pawns. It can't move by itself

Gravity Piece: A random piece (can be anything but a pawn) that is affected by "gravity."
1. If this piece is moved up on the board (from your POV), it will fall straight down until it reaches the nearest end of the board or lands on another piece.
1.1 Explanation: If the gravity piece is on the white ranks (1-4) when moved, it will gravitate towards rank 1. If it's on the black ranks (5-8), it will gravitate to rank 8.
2. If the gravity piece falls three squares (rank 4 to 1, or 5 to 8) and lands on a piece in the back rank, the piece — friendly or not — will be "squished" and removed as though it were captured. It may still capture normally, of course.
3. If the gravity piece falls 1-2 squares onto a piece, it is not captured and will remain there until it moves again or the piece it's on moves out from underneath it. Obviously, it can still be captured, including by the piece holding it up.
4. If the gravity piece is threatening to fatally drop onto the enemy king, it is considered a check. Keeping your king on ranks 2-7 prevents this.
5. Yes, the king can be the gravity piece.

I don't mean to spam, but I've got another one: The Assassin.
1. The Assassin moves like a queen and is controlled by a third player.
2. At the start of every game, the Assassin starts on e4. It is then assigned to captured one of a certain piece (except a pawn or the king). For example, it may be tasked to capture a knight, or perhaps the queen. The regular players are not aware of who the target is.
3. The Assassin may only capture its assigned target. If it captures anything else, it is permanently removed and the player loses.
4. The Assassin is assigned a new target when it captures its current one.
5. The Assassin must capture three targets to win the game. If it wins, the game still continues until either side wins (or if the game draws).
6. If the Assassin's target is captured by something else, it will be assigned a new one, but will not receive credit.
7. When the Assassin captures two targets, its third and final target will always be color-specific. (ex. a black bishop, a white knight).
8. The Assassin is considered hostile to both black and white, regardless of its target, and may be captured by pieces on either side. In the event that the Assassin is captured, it will return to the board after both sides have played five more moves. Upon returning to the board, it may respawn anywhere in the fourth or fifth rank; nowhere else.
9. The Assassin's turn comes after black's, so it's always the last to move.
10. If the game ends before the assassin gets its captures, it loses.

The F-22
- Shaped like an F-22.
- Can move to any empty square at any time.
- Captures by firing a missile at any enemy piece but the king. Has eight missiles to use. Once it's used all of its missiles, becomes immobile for five turns while it re-arms.
- When playing online, the piece is hidden from the opponent. When playing OTB, it activates its cloaking powers to hide from the opponent.
- Cannot be captured.
The spammer: each move, he teleports on a square and spams it. Because of the spam, the square becomes so chaotic that pieces can only go 2 squares after it(for example, a queen from e1 may only go to e5 if the e3 square was spammed). If the spammers spams the same square twice the pieces must stop at that square. Spamming doesn't affect knights

The pebble : is somewhere on the center of the board, but doesn't obstruct the field. Can be picked up by pawns and thrown at other pieces.
The pawn without shoes : can't move 2 squares at the beginning. Can only move half a square each turn.
The flying carpet : is somewhere on the center of the board. Any other piece can be put on it. When a piece get on the flying carpet, it moves just like before, but it can fly above all other pieces.
The clown car : occupy only 1 square, but can take/contain/transport up to 10 pieces. May or may not be driven by a jester or a joker.
