Hurt Monticelli Trap; heal Légal Trap.
Lasker Trap 10
Halosar Trap 10
Monticelli Trap 8
Kieninger Trap 10
Blackburne Shilling Gambit 10
Marshall Trap 10
Légal Trap 11
Elephant Trap 10
Rubinstein Trap 10
Mortimer Trap 10
Noah's Ark Trap 10
Tarrasch Trap 10
Magnus Smith Trap 10
Siberian Trap 10
Würzburger Trap 10
Scholar's Mate 10
Fool's Mate 10
There are various opening traps in chess; let's see which ones people like the most! Here is the lists of traps that will be used in this game and their initial health:
Lasker Trap 10
Halosar Trap 10
Monticelli Trap 10
Kieninger Trap 10
Blackburne Shilling Gambit 10
Marshall Trap 10
Légal Trap 10
Elephant Trap 10
Rubinstein Trap 10
Mortimer Trap 10
Noah's Ark Trap 10
Tarrasch Trap 10
Magnus Smith Trap 10
Siberian Trap 10
Würzburger Trap 10
Scholar's Mate 10
Fool's Mate 10
Each trap starts with 10 health. A hurt deducts 2 from the trap's health, and a heal adds 1. Once a trap's health reaches 0 (or -1), it is eliminated from the game. You cannot hurt a trap without healing one and vise versa. You can only hurt one trap at a time and heal one trap at a time. Be sure to clearly indicate which traps you are hurting or healing. You must post an updated list every time you hurt and heal, and you may only hurt and heal once every 12 hours. Posts that do not comply with the rules will be ignored by other players. Do not bribe others into hurting or healing certain traps unless you want your hurt/heal powers to be revoked.
If you want to know the move order of the listed traps, go to: http://en.m.wikipedia.org/wiki/Chess_traps