Oh, and the Aura Analysis can also be used for after you played a move, you would have to think about it for at least 10 or 15 seconds.
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Inspired by the book, ''Logical Chess Move By Move Every Move Explained.'' by Irving Chernev, and the Chess.com feature of annotating games, I have an idea for a useful feature for my game idea, Lucario's Chess Battles.
Basically, like in Chess.com, you can annotate your or other games, including ones from Paul Morphy, Mikhail Tal, Magnus Carlsen, Garry Kasparov, Hikaru Nakamura, Alexander Alekhine, etc. by simply typing your comments and giving feedback on the moves using the symbols, ''!?'', ''!!'', ''??'', ''?!'' etc. For this feature, I was thinking about maybe 150 or more games, including games from my Favorite Attacking Chess Games library, chosen for an official annotation from grandmasters, that would explain every move so that every idea or plan can be explained just like how Logical Chess does it but with a more modern twist.
Of course, if you already know the opening moves and the ideas behind them, you can also edit to disable the annotation on any moves you like if you already know the idea, the plans, or want to challenge yourself. You can also disable all annotations to challenge yourself on finding out the reasoning and plan behind each move.
You can also annotate your own games as well, which will also be helpful in your improvement, however, the words, ''Because it's a great move!'' or ''Because it's a bad move!'' are simply not enough. You'll have to be more specific. No need to annotate on every single move you make, just try to annotate on the moves you think are important, to figure what your or your opponent's ideas were, and see if you can include any alternative moves or continuation.
And speaking of continuation, you can also add a continuation in the annotated comment as well, by simply moving the pieces after you typed something like, ''A better move would be...'' or ''If...'' And although you don't need to be a master of English, just make sure your English has a good grammar and spelling for the annotations to be readable.
You can use Aura Analysis to help you visualize the position and variation, whether it be, the percentage of King Safety, Development of Pieces, Space, Pawn Structure, Threats and Mating Threats, how many pieces you have compared to your opponents, how many squares your pieces control compared to your opponent's etc. so you can try to analyze which position is better.
Finally, you can submit your annotation and wait for approval for it to get public, as long as it doesn't contain foul language, swearing, insults, etc.
Since the PS5, PS4, and Nintendo Switch version of the game would make the typing grueling, the PC version if recommend, and I would usually try to add phrases and words for players to choose to make it a lot less painful, like, ''This move...'', ''This move is good because it...'' ''Controls the e file'' etc.
That's one of my idea for a game that would most likely never get made, but I thought it would be interesting to discuss nonetheless.