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# What strange chess rules can you think up?

• #781
Here's one
Once a game you can punch your opponent in the nose and time how long it takes to speak or move out of his chair. Then take his stuff according to how many seconds he went without doing anything. Examples:
Pawn is 1 second
Knight and Bishop are 3 seconds
Rook is 5 seconds
Queen is 9 seconds
Queen and pawn is 10 seconds.
You should understand. If the time is less than 0.5 seconds multiply it by 10 and do it accordingly. For example 0.10 seconds would mean you take out 1 pawn.
• #782

Once a game, you can jump up out of your chair and dance around, shouting  "Whoopee!  I'm King of the World!! -- and You're Going Down!!" in a really loud voice, and laugh maniacally as you return to your chair.   Then proceed as above.  (except I'd change .10 seconds to .5 seconds -- it's simpler, and easier to measure.)

• #783
The 0.10 was just an example, if you want 0.5 seconds to be the amount to take out 1 pawn, then that would mean you could only take out pawns if your opponent takes less than 0.5 seconds, because I really don't want pawns to be worth the same as rooks, and I want people to have a chance to take out rooks if their opponent takes 0.5 seconds to respond, most people respond about .2 seconds afterwards, so it's not really fair for the opponent to have to take 0.5 seconds to react to get to take a pawn. If any part of this was confusing, please let me know.
• #784
I would make a rule that you could combine two pieces to make a"winner".A winner wins the game when you resign.
• #785
smurfisme wrote:
I would make a rule that you could combine two pieces to make a"winner".A winner wins the game when you resign.

So you win when you resign? Way too OP. Then people can resign when the game begins and win.

• #786

But you would have too combine pieces which counts as 100 moves!

• #787
smurisfime that's way to UP (underpowered) The opponent can't make a single move for 100 moves
• #788

Enough of this!

Doesn't the world already have enough silly rules imposed by FIDE?

i.e. You get two minutes taken off your time if your cell rings. Well what if my wife's calling to tell me there's an intruder in the house? And when I get home I find her raped and murdered.

CUT THE HORSESH*T PEOPLE!

• #789

Wish I Could cut out the "HS," but random person has me So Confused and I need Answers, dam it!  ;-D

(I'm always hoping for people who just can't help being "Annoyed by Nonsense!" that they eventually learn to skip over all my posts.)

• #790
Cryptic-C62 wrote:

Falcon Punch: Once during each game, you may punch your opponent in the nose as hard as you want. If he bleeds on a piece, it is removed from the board. If he gets knocked out, you win the game and his wallet.

Cannibalism: You may remove one of your own pawns that within one square of your knight. The knight then upgrades from a {1,2} leaper to a {3,4} leaper for this turn.

Conversion chamber: Before the game begins, each player writes down a column letter (A through H), which they do not reveal until necessary. If an opponent's pawn promotes on the column you've chosen, the promoted piece becomes your color, not the opponent's.

falcon punch; thats just rude

• #791
same
• #792
it is very present
• #793
I mean unpleasant
• #794

All pawns are kings.

• #795
never say check
• #796

Only the winner gets to say "check" -- and only Once, After the game, when winner takes loser out to dinner as a consolation prize, and then after dinner, says "Check, please!"

• #797

Bonsai_Dragon, try strip chess where you  have to lose an item of clothing each time you check the opponent's king.  The whole strategy changes then!  Of course, you would have to limit the number of clothing items for each player at the beginning (e.g. each player has 5 clothing items, which have to be specified; it cannot be a ring or necklace -- unless you are playing at the beach...)

• #798

How about the ability to camouflage the King and hide it in another piece?  At the beginning of a computer game, a player has the option of specifying which piece is the actual King.  It could be any piece on the board, including the king piece.  When a player takes a piece and it happens to be the King, the computer announces that player as the winner.  The end result is that a player may try to checkmate the king only to find out that the King is hiding as another piece.  This introduces elements of chance in the game. Players' moves may also reveal which piece is hiding the King (as they try to protect that piece).  Players can then bluff about the whereabouts of their kings (that is, pretend to be protecting a piece).  This rule has elements of the game of Stratego (a board game) in it.  I have never played this proposed chess rule.  It can be played on a board (to test if it is fun), if a third person acts as the judge who enforces the rule (that is tells the players when one of them has taken a regular piece that happens to have the hidden King).  My guess is that the end result is: (a) stronger players will still have the king piece as the King, while weaker players try to hide it; (b) it gives an element of chance in the game (the game has now no chance factor, except the coin toss of who takes white first), which (the elements of chance) favors  weaker players and drive more players into the game of chess; (c) more psychology is introduced in the game as you try to guess if the opponent have a favorite piece other than the king.  The downside of this rule is that the strategy may shift to capturing all the opponent' pieces one by one instead of gaining a winning position.  This would kill one of the major beauty of chess, which is sacrificing materials to gain a strategic position.

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