9. Black is solid enough, but you have much better development and might want to open things up. Re1 is sort of the default here, and the engine likes it as well.
10. the fpawn will help you not at all after nf5, bxn, pxn since you cant force push it to f6. You are just moving a developed piece again and letting him trade an undeveloped piece for it. To make matters worse, as you saw, moving the epawn away allows d5 which makes your bishop misplaced. Re1 or Rd1 look natural and much better.
13. your position does look nice, but you have nothing concrete and black will be able to complete development with ease. In the long run, his pawn structure is better than yours. The position is approximately equal. The two bishops aren't all that, because you have allowed black a strong pawn center. That is why stockfish recommends the immediate ne2 and c4 as the only way to get even a slight edge.
24. I think it is important to realize why your plan of putting both rooks on the 7th doesn't work here. It allows black to trade a rook easing the pressure by playing 24. ... rf8 before or after nxd3. If you don't do that, you own the efile -- black cant challenge it. You should maneuver another piece into your attack -- ne2! is the winning idea, with the idea of going to f4 where it exerts massive power.
Hello, everyone. Evan Lutz here. I've decided that every Wednesday and Sunday I'm going to play a rapid game and analyze it thoroughly, with the intention of seriously training and improving my play (I hope to have a rating about 300 points higher than my current one by the end of August). In addition to this, I've been doing tactics every day and I've started reading "The Amateur's Mind" by IM Jeremy Silman. I'm posting these games here in case any experienced, more highly rated players have any tips or pointers. I would greatly appreciate them.
Without further ado, here is Summer Training Game #1