For the game I referred to at the beginning of this thread, it would have been much better to say:
11.Kd!
(Removes the threat of ...Qxc3+)
Sorry, I didn’t mean any disrespect in my earlier comment, I’d assumed you’d at least seen that the move dealt with the threat of ...Qxc3+ (again, no disrespect intended) and it was upon that basis that i was basing my answer (that both Kd1 and other options have their own pros and cons).
Understood.
In his preface to the game, Karolyi says that one hour before the game, Tal's trainer/second Koblencs left Tal to "give his protege some peace." He then returned to his own room and "decided to check Euwe's publication on the latest opening developments." He found an article "featuring a Kd1 idea that had been played in the 1959 Candidates tournament." Then, half an hour before the game, Koblencs "hurried back to Tal's room and showed him the idea. 'Crazy variation, isn't it?' Tal commented." Koblencs then advised Tal: "If this variation occurs, play quickly to make him think that this line was a central part of our preparation!"
My point is that if the move was obvious, was there really a need to rush back to Tal's room and point it out to him? I would think a second would be most useful by alerting his player to possibilities that were not so obvious. If I was Tal's second, and I rushed back to his room to alert him and advise him on a variation that a player of Tal's genius should easily see on his own, I would expect Tal to respond with a grin: "What am I paying you for? Tell me something I don't know!"
There should be no need to warn an elite level player like Tal of obvious threats. But if Koblencs felt a need to point it out to Tal, a player of my limited ability could certainly benefit by having it pointed out.
I had the same experience as a 1300 player who had seen this advice everywhere "analyze GM games to get better"
What they don't tell you is at that level exactly the wrong way to go about it is to try and understand every move. It will only lead to endless frustration... and how could it not? It's literally a GM game, if you could actually understand the best moves of a GM game you'd be near GM level yourself.
Instead, at 1300, look at GM games the way a new art student might look at painting by the old masters, or the music student may listen to a famous player... or since you mentioned basketball, the same way a new player might watch NBA games. Not to understand every detail, but to get the broad strokes.
In chess this means something like note the name of the opening, but other than that just ignore the first 10-15 moves. Once you're in the early mid-game pause for maybe half a minute, and guess which area of the board each player will play on. There are only 3: kingside, center, and queenside. Then go over the next 20 or so moves quickly. At some point in the early endgame, pause for another half minute, and guess which pawns the players will try to promote, and which will be targeted. Not only will the targeted pawns be impossible to defend (or inadequately defended) they can also be attacked by the enemy pieces and/or king.
You can also pause at anything you find interesting not confusing! Ignore confusing moves. Pay attention to ideas you think you might use in your future games. It could be a new opening, or an attack or tactic or endgame idea. Kd1 in the Tal game could be something like "I don't understand it, but apparently that's an option sometimes, ok, neat."
So you note the opening, note one interesting thing, pause at some point in the early mid game, and pause at some point in the early endgame.
Doing this, looking at one game might take 5 minutes... and honestly it wont tell you much, but as you look at more and more games you'll start to get better at predicting which area the players will play on. You'll start to recognize common patterns of development, attack, defense, etc. To help out, select games in groups of 10 or more where all games have the same opening.
As you get better, maybe around 1600, you can add questions like "ok I think white will play on the kingside... but how? Pawns or pieces? What pawn break will he use or maneuver a certain piece?" You predict it and then you watch it unfold... again you'll usually be wrong at first, but the more you look the more you'll develop an intuition.
And that's what it's about, it's about developing an intuition for what a good game looks like. To learn the gritty details buy a book that specifically addresses them. Like a book on strategy or endgames or attacking.
That's absolutely true. I don't understand many moves in GMs games.
In this game... for example... I can't understand why Botvinnick didn't make the castle.