accelerated dragon debut

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zes0460

I'm currently learning ruy lopez with white and sicilian with black. Here is a sicilian accelerated dragon game. I did some mistakes but opponent couldnt use them effectively.

AnonymousNarwhal

The accelerated dragon will get wilder if white castled queenside. Also I wouldn't normally suggest e6, just play Nf6

zes0460

Just analyzed it with computer. ah yes it marks 10. ... e6 as a mistake. Well, my idea was to prevent enemy knight to make an outpost on d5..

I feel like i saw that move suggested on a study before.. maybe i'm mixing two different studies up..

AnonymousNarwhal

e6 is not good as your d6 pawn became very weak. Eventually it becomes isolated but your opponent did not take advantage of it

pfren

g4 was a good response for white i guess

Interesting question, but not too relevant, as 15.Bxf7+ is quite easy to find, and wins on the spot.

 

tygxc

6...d6 runs contrary to the idea of the accelerated dragon. The idea of the accelerated dragon is to postpone the move 2...d6, so that later ...d5 is possible in one move, winning one tempo. Hence 6...Nf6 is more in the spirit. That also threatens 7...Ng4, harrassing Be3.

zes0460
AnonymousNarwhal wrote:

e6 is not good as your d6 pawn became very weak. Eventually it becomes isolated but your opponent did not take advantage of it

I still didn't fully understand why d6 is that important but i'm checking some master games..

zes0460
tygxc wrote:

6...d6 runs contrary to the idea of the accelerated dragon. The idea of the accelerated dragon is to postpone the move 2...d6, so that later ...d5 is possible in one move, winning one tempo. Hence 6...Nf6 is more in the spirit. That also threatens 7...Ng4, harrassing Be3.

just watched a video which is for normal dragon ideas and realized i need to play d5 at some point, to support c4.. c4 should be an outpost for my knight..

white usually castles queenside in dragons.. and doesn't want to extend queenside pawns.. so c4 is a good final outpost Nc6-Ne5-Nc4..

So i guess e6 is not good because of this. even though e6 pawn protects d5.. i'm still confused.

zes0460

white castled king side. didn't it change whole dragon ideas? white can advance queenside pawns freely..

pfren
zes0460 wrote:
tygxc wrote:

6...d6 runs contrary to the idea of the accelerated dragon. The idea of the accelerated dragon is to postpone the move 2...d6, so that later ...d5 is possible in one move, winning one tempo. Hence 6...Nf6 is more in the spirit. That also threatens 7...Ng4, harrassing Be3.

just watched a video which is for normal dragon ideas and realized i need to play d5 at some point, to support c4.. c4 should be an outpost for my knight..

white usually castles queenside in dragons.. and doesn't want to extend queenside pawns.. so c4 is a good final outpost Nc6-Ne5-Nc4..

So i guess e6 is not good because of this. even though e6 pawn protects d5.. i'm still confused.

 

By omitting an early ...d6, you avoid the Yugoslav attack, or to be more precise you get a much easier to handle for of it.

If you don't mind entering the Yugoslav attack, then there is no reason to use the accelerated Dragon move order- the contrary: you also have to deal with the Maroczy. You can start with 2...d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 g6 etc.

AunTheKnight

Nice game! Doesn’t 15. Bxf7+ win for white?