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Best Move Fastest or Most Reliable?

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Sorg67

In tactics training.  The best move is the one that leads to mate in the fewest moves.  I have not problem with that for tactics training since it give a clear metric for determining the "correct" move.  However, in a game, I would argue that the best move is the one that leads to mate most reliably.  And for most of us, a mating sequence that is more than two or three moves contains uncertainty, especially if there are still a lot of pieces on the board.  Many times, I thought I had it only to be disappointed that my opponent found some obscure move I had not considered.

Therefore in a game, I will gladly take a slow reliable path to victory as opposed to a quicker but uncertain path.  Admittedly, the path I see as uncertain, may actually be certain, but calculating the certainty is beyond my ability.

So if I think I have a mating attack, but I am sure I can with the Queen, I will win the Queen because I have more confidence in my ability to win with an overwhelming material advantage than in my ability to correctly calculate a complex mating attack.

In addition, when I achieve a material advantage, I will simplify.  I especially like to trade queens when I have an advantage.  Often the computer analysis will say that trading Queens was a mistake, I am assuming that the computer says that because I can win faster with my Queen.  However, I figure there is always hope as long as you still have your queen.

Recently, I achieved an overwhelming material advantage against a higher rated opponent who had sacrificed a lot of material in an attack that did not work out.  I forced him to trade his Queen and a pawn for my Queen and a bishop.  I suspect the computer will say that was wrong.  But I think I still have enough of a material advantage to win and removing his Queen reduces the likelihood that he will find a winning or drawing tactic.

Obviously, you cannot comment on the wisdom of my exchange without seeing the position and I cannot show the position since the game is on-going.  But in principle, do you think simplifying is the way to go with an advantage?  And do you think the "best" move is the most reliable or the fastest?

DrawMaster

Nice post. I often do just what you have suggested ... after checking that the remaining time will allow me to execute the longer, slower, but more reliable path.

A trivial but classic example is mating with K+Q vs K. Although it might take 10 or fewer moves from the worst position, I usually use the queen-goes-a-knight's-move-from-the-opposing-king-whilst-cordoning-him-off technique, then move my king in for the mate while my opponent shuffles between his two remaining squares. Takes much longer (move-wise), but it's (nearly) error-proof (watch out to leave the opposing K two squares).

eddiewsox

I do the same things as the OP and post #2, however the tactics trainer is for honing tactical skills and seeing the more complicated combinations when the simpler choices aren't there or don't lead to a win.

Kellytime

Hi Depends on your position at the time. I was playing dorky boy( my brother) and was down three pawns so I decided to sacrifice two major pieces (knight and a bishop to bust open his king position. I mated him with a queen and a rook against his queen, Rook , knight, Bishop and a two pawn advantage . That was sweet. Nothing better than kicking my older brothers butt.Smile On the other hand most of the time I play it safe and crawl into a shell if I get up say one major piece. So like I said , it seems to depend on whats happening in the game. 

Cheers, kelly 

blake78613

The tactics trainer is to help you see combinations.  I have no problem if you saw the elements of a combination in a game but chose a safer route.  If you didn't even see the idea for the combination then you have a problem.  I think the biggest value of the tactics trainer is when you check a candidate move to see if it is safe, then you need to see the combination in order to avoid it.

Sorg67
blake78613 wrote:

The tactics trainer is to help you see combinations.  I have no problem if you saw the elements of a combination in a game but chose a safer route.  If you didn't even see the idea for the combination then you have a problem.  I think the biggest value of the tactics trainer is when you check a candidate move to see if it is safe, then you need to see the combination in order to avoid it.


 Agreed