They don't want to invest the time it would take to play.
Blitz Games Are So Easily Found


Doesn't that require investing at least the same amount of time as in one rapid game, if not more?

What happens if someone disconnects, or lets their clock run out on purpose, or cheats? Ruins the game. But if it's a blitz game then very little harm done.
Strong players play their serious games in OTB tournaments, and also blitz / bullet games are a lot of fun.

DeepBlack007 wrote:
Well wanmokewan, more often than not, they play consecutive blitz games, like 5 in a row or 4 in a row. Doesn't that require investing at least the same amount of time as in one rapid game, if not more?
Then it's what they want to do with their time.

Blitz is more fun for me because of the pressure of the clock. Also the nature of the game is different because of the time. It is possible to be more aggressive and take more risks if you can out calculate your opponent during a short amount of time. You have to play a much more measured style of chess during long games. I assume they also like the excitement of shorter games.

Let us compare chess with rubik tube. If you dont know how to play rubik tube, it will take hours , days to years to think about it, however if you are good at rubik tube , u can turn within a minute. The same rule apply in chess, good people dont want to waste time/dont need to waste time when u can play a decent game in a few minutes. They can play fast games, because they already invested extensive amount of time in opening, pattern in tactics, strategy in finding weak points, end games etc.

But why not live with classical time controls?
The top players have already mastered slow chess. Now they're looking for a new challenge to make things fun and exciting again—enter the blitz/bullet clock.

Even the top players of the world use almost all of their time in rapid games (St. Louis reference).
I agree that blitz can be more fun and enjoyable thing to play online, and that's a fine point. However, those games are often full of inaccuracies and blunders (I recently analysed some of the top blitz games here with the engine).

Everyone is not playing chess to compete Carlson, same like millions of runners in the world are not interested to compete Usain Bolt. And also when you work for money, everyone's goal is not to compete the Billionaire Bill gate's income. In about 15 years ago, I played extremely competitive games and tournaments but now I am not interested to invest / learn theory systematically /analyze games for hours to improve. However, with the good knowledge, I can play 1 min game at my current age and still win a couple of games vs grand masters occasionally ( u can see those links on my wall). Thousands of other good players will have other similar reasons like me. I am happy with my achievements that i am better than 99%. https://www.chess.com/stats/live/drmrboss?type=bullet

The top players play their long time control games OTB. They are on here between events playing a lot of quick games. If I was at that level I would prefer playing blitz and rapid here and save the long games for OTB.

You're right that blitz games are full of blunders but that is part of what makes it fun. It is near impossible to make completely accurate moves with such a short amount of time. I suppose it is a matter of personal taste, but I don't mind if the moves aren't completely accurate when checked by a computer. The quality of the actual moves may not stand up to real scrutiny but you set your opponent problems to solve that they can't figure out in the time they have. The enjoyment isn't from playing perfect chess, the enjoyment is from outplaying and beating your opponent when you're both under the pressure of the clock.

What about generation Y and Z? Gen. Z has the shortest attention span ever....
http://www.nnbw.com/news/generation-z-has-arrived-and-is-entering-the-workforce/

Mastery doesn't mean perfection or invincibility. But it does mean that they are no longer amateurs, and are, literally, "masters" at classical chess.
I agree with you that blitz chess is usually full of errors. That's part of the charm, IMO. In slow play, you can expect mostly error-free chess, especially at the master level. Lots of draws. Many minutes/hours spent fighting for those draws.
Probably, for those who do this for a living, they aren't looking for drawn-out intellectual wrestling matches—they're looking for some quick striking punch-fests.
But why not live with classical time controls?