In the common scheme (1, 3, 3, 5, 9), problematic though it is, the clock is worth at least a pawn. This value is magnified in blitz. An advantage in time in a three minute blitz game is worth at least an exchange. When one player is under a minute, and the other is not, the time advantage is worth a minor piece. If one player is under twenty seconds and the other has ample time, the clock is worth a rook unless checkmate is imminent.
Excellent concept and point. I played a tournament with a control of 40/120 SD/30 d5 this weekend, and my round 5 game saw a time disparity of 1 hour 28 minutes to my opponent's 15 minutes. I felt like I was up a lot more than the board suggested.
The qualification to your thought might need to be the complexity of the position. In a tamer position, I might not have felt completely winning.
In the common scheme (1, 3, 3, 5, 9), problematic though it is, the clock is worth at least a pawn. This value is magnified in blitz. An advantage in time in a three minute blitz game is worth at least an exchange. When one player is under a minute, and the other is not, the time advantage is worth a minor piece. If one player is under twenty seconds and the other has ample time, the clock is worth a rook unless checkmate is imminent.