I have no knowledge of this particular clock, but in regards to your first point, if a player runs out of time they lose the game regardless of the position or material count. The only exception is if you run out of time but your opponent does not have sufficient material to give checkmate - then it is a draw. I would think there should be a way to set the clock to include increment which may be the best solution - this is when time (usually 5 seconds) is added to each players clock when they make a move and hit the button. Should reduce greatly the chances of simply running out of time.
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Hi There,
I have just purchased the DGT 2010 FIDE chess clock and was wondering if someone could help me in regards to its functions.
As my partner is not the quickest player, it sometimes takes her 20 minutes to make a move so I introduced a chess clock into the equation.
I have 2 questions:
1. If I set the timer to 40 minutes for each player, how is the result decided if my partners timer runs out first, but she has taken more of my pieces throughout the game so far. Seems a bit unfair that she should loose even though the game has not played to its conclusion (Checkmate).
2. Is there a way whereby I can set DGT 2010 Chess Clock whereby both players have a 3 minute allowance for each move and maybe a bleep on the last 10 seconds to let player know that they have to move before pressing white button and switching play to opposing player.
Still trying to understand Chess Clock rules and there seems to be quite a few of them on back of this timer.
Can anyone recommend a video tutorial on exactly how to utilise these timer rules as just reading them from manual is a little confusing. (There seems to be around 34 of them on back on chess clock.