Chess pieces' values

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Avatar of joeym0915
Interesting
Avatar of Jahnavi-Shankar

Indeed. If you have any questions related to this forum, ask me in the comments.

Avatar of MaetsNori
Jahnavi-Shankar wrote:

And their values in the past.

18th century (Modenese School): The earliest standard values were established, with the queen valued at 9 points, rook at 5, bishop and knight at 3, and pawn at 1.

19th century (Howard Staunton & others): Some early sources suggested slightly different values, such as the queen being worth 9.94, rook 5.48, bishop 3.50, knight 3.05, and pawn 1.00.

Early 20th century (Hermann Vogler): Some theorists experimented with alternative values, such as the queen being worth 10 points, rook 5.84, bishop 3.53, knight 2.89, and pawn 0.5.

It's not practical to worry about numerical piece values - as the value of each piece changes depending on the position.

This means that the value of a knight could be different from one move to the next (and so on for every other piece on the board) so there's really no point thinking about such things.

"Is my bishop worth 3.74 or 2.98 here? Is my knight worth 3.19 or 4.29 here?" This kind of thinking isn't helpful at all - and no experienced human player thinks in this way.

Don't try to think like a calculator - think like a human. Try to understand the needs of the position ... then you'll get better at recognizing which pieces are more valuable than others.

For example: if there's a lot of tension around a pawn that's defended by one player and attacked by another, then your eyes should be drawn to the piece defending that square. And then you start calculating - not numerical values, but *move sequences* ... That's thinking like a human.

Avatar of Jahnavi-Shankar

Although in analysis, understanding it would be useful.

Avatar of Jahnavi-Shankar

It is true we have to focus on only the game's flow, but if we learn about valubility of the major and minor pieces, it would help us in trading and winning endgames.

Avatar of silviosponza
Jahnavi-Shankar wrote:

Also, sometimes, a Knight is better than a Bishop in endgames where there are lots of pawns. Because, a Bishop only controls either light or dark squares, but a Knight controls both, making it easier to capture pawns.

This is true, but the Bishop can cover a greater distance than the Knight, while a pair of Bishops controls both black and white squares , however the Knight is stronger in blocked games because the Bishops cannot skip pieces and then have fewer squares under their control .
I'm weak in blitz with time so my rating is around 1100 , while in rapid my ratimg it's 1800 , so I win weaker gamers thanks to the advantage of the Bishops pair in open games , so I often change Knight for Bishop

Avatar of ztrain31

This is super helpful! Thanks!

Avatar of silviosponza
ztrain31 wrote:

This is super helpful! Thanks!

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Avatar of Pope-of-bishops

Really matters Depending on The state of the game and the position.

If it's The opening, Rooks and queen are Mostly useless (though can be proved wrong if you play an opening that does use the rook and queen, and is justifiable) , The pawn moves and controls central squares, as well as allow the bishop to develop, Speaking of the bishop, Bishops are equal or worse than a Knight in the opening phase, The bishop only gets better after the opening.

In the middle game, Rooks and bishops become more valuable while Knights are weaker since they don't have a nice long range attack, But if the position is closed they might be better than bishops.

Pawns in the middle game can be used to do a Pawn storm on the opponents queenside or Kingside depending on where they castle, But they mostly trade and threat.

Queens become useful, A piece that can be used to create threats from a long distance and can create tactics, Though you have to be really careful to not accidentally sacrifice your queen.

The Endgame is Where Pawns become Very valuable if you have them, sometimes they are the last Pieces on the board, You have to promote them.

King, Though can't be captured and has no point, becomes more useful in the endgame with fewer pieces to checkmate it.

Rooks, Bishops and queens become Really nice and arguably the best.

Knights are very weak since you need 3 knights just to checkmate a lone king (or 2 knights vs a pawn but that only works sometimes) , it's just not worth promoting a pawn to knight unless You see a tactic.

Avatar of Pope-of-bishops

The thing is, Point value is not something you can always rely on, Sometimes a piece is worth more or less depending on the State of the game and position, It's a nice thing to remember, But the actual value of a piece may be different.

Avatar of Pope-of-bishops
Jahnavi-Shankar wrote:

A king could be equal to 64 queens.

A King is worth 0 my guy, It's worth nothing because you don't take the king, you checkmate it, and why 64 queens exactly? Infinity would be a better answer.

Avatar of Pope-of-bishops
Jahnavi-Shankar wrote:
This black pawn might be developed a little bit but white is winning.

This is an example. It might occur someday. Activation of pieces really matters.

First off, You said "a pawn is worth more than a queen if it's a passed pawn" at the start of this, emphasis on "a", this features two Passed Pawns that can promote, Obviously it's better than a queen.

Avatar of Pope-of-bishops
Jahnavi-Shankar wrote:

Even though the king has infinite value, it still has less mobility than queens, rooks or bishops. What do you think the king's value could be?

If the king were a piece that can't be Checkmated, it would likely be around 3 since the king controls the same number of squares as the knight.

Avatar of icehatter
Jahnavi-Shankar wrote:

Maybe a pawn is 1.5 points.

I don't think 2 pawns should be worth the same as a knight or bishop

Avatar of silviosponza
Pope-of-bishops wrote:
Jahnavi-Shankar wrote:

A king could be equal to 64 queens.

A King is worth 0 my guy, It's worth nothing because you don't take the king, you checkmate it, and why 64 queens exactly? Infinity would be a better answer.

In a end game, if the king is less exposed to danger, then the king can be one more active piece, which is sometime enough for a win

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Avatar of Pope-of-bishops
silviosponza wrote:
Pope-of-bishops wrote:
Jahnavi-Shankar wrote:

A king could be equal to 64 queens.

A King is worth 0 my guy, It's worth nothing because you don't take the king, you checkmate it, and why 64 queens exactly? Infinity would be a better answer.

In a end game, if the king is less exposed to danger, then the king can be one more active piece, which is sometime enough for a win

MOST WATCHED Chess Match Of All Time - Rey Enigma vs. Karpov!

That's the mobility of the piece, but it's Still 0 points because it can't be captured, Both players have kings that can't be captured.

Material is used to determine the justification of trades or advantage, a King can't be captured and thus can't be used for this.

Avatar of silviosponza
Pope-of-bishops wrote:
Jahnavi-Shankar wrote:

Even though the king has infinite value, it still has less mobility than queens, rooks or bishops. What do you think the king's value could be?

If the king were a piece that can't be Checkmated, it would likely be around 3 since the king controls the same number of squares as the knight.

An equal number of squares with a smaller move distance , which means that the king needs more moves than the knight to get to the other side of the board

Avatar of silviosponza
Jahnavi-Shankar wrote:
goback_to_the_lobby wrote:

Ik denk dat een pion 2 punten waard zou moeten zijn

I don't understand your language.

You can go to google translate and select option " Detect language "

Avatar of Pope-of-bishops
silviosponza wrote:
Pope-of-bishops wrote:
Jahnavi-Shankar wrote:

Even though the king has infinite value, it still has less mobility than queens, rooks or bishops. What do you think the king's value could be?

If the king were a piece that can't be Checkmated, it would likely be around 3 since the king controls the same number of squares as the knight.

An equal number of squares with a smaller move distance , which means that the king needs more moves than the knight to get to the other side of the board

It's not always getting to the side of the board, The king can easily go to places which are near to the king, where the knight can't.

For example: to go vertically Forward with your king, you need one move, to go vertically forward with your knight, you need 3 moves.

Avatar of Jahnavi-Shankar
Pope-of-bishops wrote:
silviosponza wrote:
Pope-of-bishops wrote:
Jahnavi-Shankar wrote:

Even though the king has infinite value, it still has less mobility than queens, rooks or bishops. What do you think the king's value could be?

If the king were a piece that can't be Checkmated, it would likely be around 3 since the king controls the same number of squares as the knight.

An equal number of squares with a smaller move distance , which means that the king needs more moves than the knight to get to the other side of the board

It's not always getting to the side of the board, The king can easily go to places which are near to the king, where the knight can't.

For example: to go vertically Forward with your king, you need one move, to go vertically forward with your knight, you need 3 moves.

Sounds like there is going to be a king and Knight duel.