@Elroch
Why do you say the blunder rate will become small as the think time increases?
SF is not thinking. It's following an algorithm with an imperfect evaluation function. How do you prove its blunder rate will uniformly decrease with increased depth if the depth doesn't reach the minimum forced mate depth for some candidate moves?
When I tried it out it had nearly 16 times the blunder rate at four and a half minutes think time than it did at 1 second's think time from the same position under basic rules (though only 1.75 times the rate in the competition rules game for which the evaluation function is designed).
I used to have a version of Rybka running on office surplus kit around 2005. It had an 'e' on the end of its version number meaning they'd gone to special lengths to strengthen its play in various endgames without using a tablebase. It could do KNNKP mates in 50. The stockfishes crap out at a maximum of between 30 and 35 moves depending on the pawn position and SF version.
The evaluation function is, I believe, far more important than the machine speed. You can't make a silk purse out of a sow's ear, as my father used to say.
I think I can foresee a counter-objection to that, in @tygxc style, but I will leave it up to him
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