@8674
"I said it was the only valid method currently underway."
++ Only an 8-men endgame table base is underway.
It is no valid method as it takes up too much time: billions of years and storage: 10^44 bit.
That is not how Schaeffer weakly solved Checkers: he only generated a 10-men endgame table base and then calculated towards it from the initial position.
That is just what Sveshnikov proposed to do in 5 years for Chess.
"Your method will not work" ++ It works, it worked for Checkers.
"not the the timeframe you claim" ++ It does. Three 10^9 nodes/s cloud engines piloted by 3 grandmasters can in 5 years exhaust all 10^17 positions relevant to weakly solving Chess.
"pointed out to you countless times now by numerous posters"
++ By ignorant posters, like yourself: you erroneously take the prohibitive time to strongly solve Chess to a 32-men table base as the same time to weakly solve Chess.
@8659
"There's only one method currently underway to solve chess,
and that is building tablebases backwards from all possible mates."
++ But that would lead to a 32 men table base strongly solving Chess for all 10^44 legal positions, taking too much time and storage.
Such a strong solution would contain all weak solutions.
There is only one viable method: weakly solve Chess as Schaeffer did for Checkers and as Sveshnikov proposed: calculating from the opening to the 7-men endgame table base.
That takes 5 years to exhaust all 10^17 relevant positions and costs $ 3,000,000.
I didn't say it could be completed, I said it was the only valid method currently underway. Your method will not work, and certainly not in the timeframe you claim, as has been pointed out to you countless times now by numerous posters.