Uhh even if it does ill still hate it xd
Chess will never be solved, here's why
#101
You may overvalue the impact of the 50 moves rule on solving chess. Indeed in the table bases there are positions where a forced checkmate is prevented by the 50 moves rule. That is why in ICCF you can claim a table base win beyond 50 moves. The main impact of the 50 moves rule is to enforce an irreversible move i.e. pawn move or capture. Indeed there is always one player who benefits from claiming the 50 moves draw, i.e. his best move is to claim the draw.
The 5898.5 moves end in a draw with 2 bare kings: all pawns moved in steps of 1 square and promoted and all original and promoted pieces captured.
If I understand correctly your earlier argument goes that there exists a win with 3 men KR vs. K in x moves, a longer win with 4 men, even longer with 5 men, even longer with 6 men, even longer with 7 men, even 400 moves with 8 men.
https://medcraveonline.com/IRATJ/chess-endgame-table-base-records.html#:~:text=Introduction,by%20Lewis%20Stiller%20in%201991.
https://arves.org/arves/index.php/en/latestnews/latest-news/2-ongecategoriseerd/1509-8-men-tablebase-first-explorations
So you postulate the possible existence of an ultra long win with 32 men. Even if such a 32-men position exists, there is no evidence that it could be forced from the initial position.
#101
I notice you didn't attempt to answer my question. Do you have an answer?
You may overvalue the impact of the 50 moves rule on solving chess. Indeed in the table bases there are positions where a forced checkmate is prevented by the 50 moves rule.
You don't need tablebases. The second position in #96 is a position where a forced checkmate is prevented by the 50 moves rule.
That is why in ICCF you can claim a table base win beyond 50 moves. The main impact of the 50 moves rule is to enforce an irreversible move i.e. pawn move or capture. Indeed there is always one player who benefits from claiming the 50 moves draw, i.e. his best move is to claim the draw.
The 5898.5 moves end in a draw with 2 bare kings: all pawns moved in steps of 1 square and promoted and all original and promoted pieces captured.
Yes, I know all that.
If I understand correctly your earlier argument goes that there exists a win with 3 men KR vs. K in x moves (KP vs. K), a longer win with 4 men, even longer with 5 men, even longer with 6 men, even longer with 7 men, even 400 moves with 8 men.
https://medcraveonline.com/IRATJ/chess-endgame-table-base-records.html#:~:text=Introduction,by%20Lewis%20Stiller%20in%201991.
https://arves.org/arves/index.php/en/latestnews/latest-news/2-ongecategoriseerd/1509-8-men-tablebase-first-explorations
400 moves for distance to conversion or mate. And just for pawnless endgames. Haworth's prediction for longest mate; greater than 1200 for 8 men. Already 548.5 for 7 men. (Obviously both in the absence of the 50 move rule.)
So you postulate the possible existence of an ultra long win with 32 men. Even if such a 32-men position exists, there is no evidence that it could be forced from the initial position.
The initial position itself may well be one such. The percentage draw trend would suggest that the great majority of positions with the starting material are wins. Human players see long forced wins as draws.
So you postulate the possible existence of an ultra long win with 32 men. Even if such a 32-men position exists, there is no evidence that it could be forced from the initial position.
The initial position itself may well be one such. The percentage draw trend would suggest that the great majority of positions with the starting material are wins. Human players see long forced wins as draws.
This makes no sense to me.
Wins are wins and draws are draws. Humans and computers have no trouble distinguishing what has happened at the end of a game.
I will make one very important point. The percentage of draws does not indicate either player is close to perfect. Karpov and Kasparov had huge numbers of draws but were about 800 points weaker than the strongest current computer (so would have been beaten close to 100% of the time by such an opponent). In hindsight it is clear the results of their matches showed nothing more than that they were both strong and quite evenly matched (with Kasparov being somewhat stronger). Certainly you can't rely on their results as a reliable guide to the true result of chess.
But the same may be true of current top computer games. They are closely matched and very strong, hence they have lots of draws. It may be they are close to perfection, but it is not impossible that there could be another engine that could score 90% against the latest Stockfish.
An interesting exercise would be to see how results between top engines change with alterations to the time allocated. It might be possible to extrapolate to the asymptotic expected score with infinite time. This would indicate where perfection lies on the Elo scale. It is certainly some finite rating, but not known what.
@Elroch
Sorry. Should have been clearer. When I referred to the percentage draw trend, I wasn't referring to the trend over time in practical play, rather the trend over increasing number of men in perfect play (as indicated by the tablebases). The latter trend appears to show that theoretically drawn positions are a feature principally of positions with less than 12 men, the percentage of such positions plummeting rapidly from 100% with 2 men.
There are nevertheless obviously draws with any number of men, but I would expect these to be extremely rare (percentage-wise as the Americans would say) in 32 man positions. Many positions have been evaluated as drawn in opening theory and that works very well in practical play but I would suggest that the discrepancy arises because the people making the evaluations are out of their depth (to mate) in these positions.
When I say humans see long forced wins as draws, I'm referring to their evaluation of the starting position for the win, not suggesting they don't know when they're mated.
I give additional reasons for the increasing percentage of draws over time in practical play in e.g. #22. There is obviously a difference in practical play between humans and engines, but I think both are so far removed from perfect play that it makes virtually no difference.
Increasing the time allocation for computers may or may not improve their performance in terms of perfect play. You would first of all have to show that it does. See http://izvolitve.ijs.si/Stacks/Articles/19805735.pdf.
Aside from the number of games it would require, has it been shown that the procedure would converge to perfect play?
@Elroch
Sorry. Should have been clearer. When I referred to the percentage draw trend, I wasn't referring to the trend over time in practical play, rather the trend over increasing number of men in perfect play (as indicated by the tablebases). The latter trend appears to show that theoretically drawn positions are a feature principally of positions with less than 12 men, the percentage of such positions plummeting rapidly from 100% with 2 men.
Ah! That is a very interesting point. But there may be obfuscating factors like increasing numbers of pieces en prise in random positions.
@Elroch
Sorry. Should have been clearer. When I referred to the percentage draw trend, I wasn't referring to the trend over time in practical play, rather the trend over increasing number of men in perfect play (as indicated by the tablebases). The latter trend appears to show that theoretically drawn positions are a feature principally of positions with less than 12 men, the percentage of such positions plummeting rapidly from 100% with 2 men.
Ah! That is a very interesting point. But there may be obfuscating factors like increasing numbers of pieces en prise in random positions.
There would certainly be such obfuscating factors. My whole argument based on published tablebase figures is far from solid.
A more sophisticated extraction of figures from the tablebases (which are mostly the only thing we know about perfect play) would give a better picture.
But, for the present, I think my view is probably not far from the truth.
#106
"An interesting exercise would be to see how results between top engines change with alterations to the time allocated."
AlphaZero - AlphaZero: 88.2% draws @ 1 s / move, 97.9% draws @ 1 min / move.
#111
How do you explain the many draws in ICCF: they are allowed to claim table base wins beyond 50 moves, but it does not happen, 9 decisive games in 136. So though the >50 moves 7-men wins are there, they are not reached.
@tygxc re #111
The ICCF draws are without exception agreed draws. Not relevant to perfect play in any way. They usually give up well before they reach the tablebase stage.
I already gave an explanation of the phenomenon in #22.
@Elroch gives a less contentious explanation in his post #106.
Aside from the number of games it would require, has it been shown that the procedure would converge to perfect play?
as long as theres a finite number of chess positions, it is always possible. whether or not its practical is another question.
Does that mean 7 total pieces on the board or 7 pieces per side (14 pieces)?
#113
The position you posted in #22 is a draw. Equal material, symmetrical pawns, neither player can hope to win. How many months should they continue to play that? They do not get tired, they know no time trouble.
The wins >50 moves have in common that they have no mobile pawns. In the initial position there are as many pawns as other men, they are all mobile, they can chose between 1 and 2 steps, and pawn moves are necessary to bring bishops, rooks and the queen into play. Those >50 move wins are an endgame feature without mobile pawns, where the pieces get into long wielded manoeuvres.
https://en.wikipedia.org/wiki/Two_knights_endgame
#115
7 men total: including the 2 omnipresent kings and also queens, rooks, bishops, knights, pawns.
Work is in progress on 8 men.
https://en.wikipedia.org/wiki/Endgame_tablebase
#113
The position you posted in #22 is a draw. Equal material, symmetrical pawns, neither player can hope to win. How many months should they continue to play that? They do not get tired, they know no time trouble.
I can't see anything but a draw, but if two grandmasters who have been looking at it for months can't that's not surprising. It doesn't mean there is no win with perfect play.
The starting position has equal material and symmetrical pawns. Would they have done better to have called it quits then?
How would you assess the two simpler positions I posted in #27 if you didn't know they were wins (with and without the 50 move rule)?
The wins >50 moves have in common that they have no mobile pawns. In the initial position there are as many pawns as other men, they are all mobile, they can chose between 1 and 2 steps, and pawn moves are necessary to bring bishops, rooks and the queen into play. Those >50 move wins are an endgame feature without mobile pawns, where the pieces get into long wielded manoeuvres.
Was the >50 moves meant to mean outside the 50 move rule, or just a suitably large number?
This is a longest mate with 5 men on the board under basic rules. (Draw under competition rules.)
No pawnless 5 man endings are as long (though there are many >50 moves. Of the tables up to 7 men a pawnless ending is longest only in the 6 man tables.
There are no mate>50 positions with less than 5 men on the board.
https://en.wikipedia.org/wiki/Two_knights_endgame
I didn't understand the significance of the link.
#120
"I can't see anything but a draw, but if two grandmasters who have been looking at it for months can't that's not surprising. It doesn't mean there is no win with perfect play."
++ It is a draw. Even in over the board classical play this would be drawn, despite time trouble, fatigue.
"The starting position has equal material and symmetrical pawns. Would they have done better to have called it quits then?" ++ But there are many possibilities: pawn moves, captures... Rook endings are known to be drawish, even more so with equal and symmetrical pawns.
"Was the >50 moves meant to mean outside the 50 move rule, or just a suitably large number?" ++ Because of the 50 moves rule. The 50 moves rule itself was devised to be suitably large.
"I didn't understand the significance of the link." ++ The first thing to do in KNN vs. KP is to block the pawn with a knight so as to make it immobile.
the answer lies with this code
idk why yuh guys always believe in AI engines ngl these are dumb and useless