XDD
How come my puzzle rating is so high, when my other ratings are so low?

if you look, my puzzle rating is ~1900, but my other ratings are about 1000-1100.
I've always wondered why. Any ideas?
In Puzzles, you know there is a tactic there so, depending on how you approach it, you can solve a lot more positions with that knowledge.
In a game, you don't have that benefit. You might think there is a tactic available, but you have to identify it, calculate the line and execute it correctly if it is there. Add to that the time pressure and you're likely missing a lot of tactical ideas, both for you and your opponents, which will have a negative outcome on your games.
That would be my thinking. In puzzles you are presented with a position. You did not have to play to it. Given the position is a puzzle, you know there is something you should be looking for. If the position were arrived at during one of your games, how hard would you look to find a "solution"? Would you even recognize the potential of the position?
Oddly enough, one thing I don't like about some puzzles is that the position is given. Sometimes the tactic to solve isn't immediately obvious. This is when I'd like to move back the pieces to see how the position was arrived at; try to piece together the thinking of the player to determine what I should be trying to solve. In a game when I try to set something up, when (if) I get to that position, I know what I was trying to do.

if you look, my puzzle rating is ~1900, but my other ratings are about 1000-1100.
I've always wondered why. Any ideas?
In Puzzles, you know there is a tactic there so, depending on how you approach it, you can solve a lot more positions with that knowledge.
In a game, you don't have that benefit. You might think there is a tactic available, but you have to identify it, calculate the line and execute it correctly if it is there. Add to that the time pressure and you're likely missing a lot of tactical ideas, both for you and your opponents, which will have a negative outcome on your games.
That would be my thinking. In puzzles you are presented with a position. You did not have to play to it. Given the position is a puzzle, you know there is something you should be looking for. If the position were arrived at during one of your games, how hard would you look to find a "solution"? Would you even recognize the potential of the position?
Oddly enough, one thing I don't like about some puzzles is that the position is given. Sometimes the tactic to solve isn't immediately obvious. This is when I'd like to move back the pieces to see how the position was arrived at; try to piece together the thinking of the player to determine what I should be trying to solve. In a game when I try to set something up, when (if) I get to that position, I know what I was trying to do.
some of the higher rated puzzles are super obscure, like if you didn't know rook+pawn < 2 minor pieces, you can't do literally any of those puzzles.
A harder example is a tactic where you win a pawn (only a pawn!), but end up in a better position.

if you look, my puzzle rating is ~1900, but my other ratings are about 1000-1100.
I've always wondered why. Any ideas?
In Puzzles, you know there is a tactic there so, depending on how you approach it, you can solve a lot more positions with that knowledge.
In a game, you don't have that benefit. You might think there is a tactic available, but you have to identify it, calculate the line and execute it correctly if it is there. Add to that the time pressure and you're likely missing a lot of tactical ideas, both for you and your opponents, which will have a negative outcome on your games.
That would be my thinking. In puzzles you are presented with a position. You did not have to play to it. Given the position is a puzzle, you know there is something you should be looking for. If the position were arrived at during one of your games, how hard would you look to find a "solution"? Would you even recognize the potential of the position?
Oddly enough, one thing I don't like about some puzzles is that the position is given. Sometimes the tactic to solve isn't immediately obvious. This is when I'd like to move back the pieces to see how the position was arrived at; try to piece together the thinking of the player to determine what I should be trying to solve. In a game when I try to set something up, when (if) I get to that position, I know what I was trying to do.
some of the higher rated puzzles are super obscure, like if you didn't know rook+pawn < 2 minor pieces, you can't do literally any of those puzzles.
A harder example is a tactic where you win a pawn (only a pawn!), but end up in a better position.
Yeah, some of the endgame "puzzles" are literally technical endgames you'd find in a book.
If you know them pretty well it's easy. If you don't it's basically impossible heh.

if you look, my puzzle rating is ~1900, but my other ratings are about 1000-1100.
I've always wondered why. Any ideas?
In Puzzles, you know there is a tactic there so, depending on how you approach it, you can solve a lot more positions with that knowledge.
In a game, you don't have that benefit. You might think there is a tactic available, but you have to identify it, calculate the line and execute it correctly if it is there. Add to that the time pressure and you're likely missing a lot of tactical ideas, both for you and your opponents, which will have a negative outcome on your games.
That would be my thinking. In puzzles you are presented with a position. You did not have to play to it. Given the position is a puzzle, you know there is something you should be looking for. If the position were arrived at during one of your games, how hard would you look to find a "solution"? Would you even recognize the potential of the position?
Oddly enough, one thing I don't like about some puzzles is that the position is given. Sometimes the tactic to solve isn't immediately obvious. This is when I'd like to move back the pieces to see how the position was arrived at; try to piece together the thinking of the player to determine what I should be trying to solve. In a game when I try to set something up, when (if) I get to that position, I know what I was trying to do.
some of the higher rated puzzles are super obscure, like if you didn't know rook+pawn < 2 minor pieces, you can't do literally any of those puzzles.
A harder example is a tactic where you win a pawn (only a pawn!), but end up in a better position.
Yeah, some of the endgame "puzzles" are literally technical endgames you'd find in a book.
If you know them pretty well it's easy. If you don't it's basically impossible heh.
King+ Queen vs. King and pawn on seventh intensifies

@magmasalsa
has 3100 puzzle rating
has 1600 rapid rating
has 1800 USCF (I know him)
just look at that 51 puzzle rush

@magmasalsa
has 3100 puzzle rating
has 1600 rapid rating
has 1800 USCF (I know him)
just look at that 51 puzzle rush
Bruh, my tactics rating is 700 rating points lower, but my blitz rating is 600 rating points higher.
No person over the age of 12 will use "tummy ache" as actual vocabulary
Maybe the opposite...
Only people over 12 years old, who are either talking to kids or trying to sound like kids, will use "tummy ache"
I think most kids would actually say "my stomach hurts" or use the word "hurts" in any case.
a 12 year old kid would play the bongcloud
it's ok bro, back in 2013 my dad told me "you are now manually breathing". ever since hes said that i've tried to follow his advice whenever possible.

@magmasalsa
has 3100 puzzle rating
has 1600 rapid rating
has 1800 USCF (I know him)
just look at that 51 puzzle rush
Bruh, my tactics rating is 700 rating points lower, but my blitz rating is 600 rating points higher.
you bullied komodo1 that's nothing to brag about lol
master big brain