A real problem, especially for computers and amateurs, is to know what to do as soon as your opponent varies from the expected book move. If you knew even in general what you were supposed to be doing and why, you could figure out the best next move relatively easily. Computers are especially bad at that transition: their book moves have been instantaneous for several moves since they've just been reading off stored moves, then suddenly when out of book they stall for a long time, since they're just starting to assess the position for the first time in the game. In the old days, computers then would try to rearrange their placed pieces for a while to fit their "tastes" (computer heuristics) better, rather than knowing in general to which plan or philosophy to conform! A good opening book would ease that transition to the middle game by giving general advice on strategy and piece placement. That is another improvement that would be good for opening books: start each section (for each variation) with a simple list of your existing pieces and where they should go. Again, that would be very easy for an author to do, and would be of great value for several reasons.
A book on middlegame strategy is too general for what I'm advocating, since the particular strategy arises from the particular opening.
An example list for the Petroff Defense might look something like:
QN: c6
KN: f6 or e4
KB: d6
QB: g4
f pawn: f5
castling: O-O or O-O-O
I think your suggestion is brilliant for books on backgammon, where one side cannot move under certain rolls. For chess, it is just as ridiculous as it sounds.
dude i seriously believe that you need to spend more time analyzIng
the effects of those "off book" moves. most of them i believe will offer you initiative, but for within the first 5 moves i cannot say. there is stil way too much development to do.