pawn promotions should be removed

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Avatar of smartboy2390

1. It Can Feel Like "Lazy" Game Design
Critics argue that the endgame becomes too focused on a "pawn race." Instead of using complex maneuvers with existing pieces, the goal shifts entirely to running a pawn across the board. This can make the final stage of the game feel repetitive or like a completely different game from the middle stage. 
 
2. The "Overpowered" Queen
Because players almost always promote to a queen, the sudden appearance of the most powerful piece can instantly erase a skill advantage. Someone who played a "perfect" game for 40 moves can lose in an instant just because they missed a single pawn's path, which some find frustrating rather than strategic. 
 
3. It Discourages "Real" Checkmates 
In lower-level play, players often stop trying to find clever checkmates and instead just try to get two or three queens. This "brute force" ending is sometimes seen as "tasteless" or unsporting, especially if a player promotes multiple queens just to taunt an opponent who hasn't resigned yet.  
 
4. Historically "Simplified" Strategy
Some historical variants had restricted promotion—for example, you could only promote to a piece that had already been captured. Modern rules allow for multiple queens (up to nine!), which some purists feel is less strategic than having to manage a limited pool of resources.  

Avatar of smartboy2390

anybody agree?

Avatar of ChessNooooooob1202
Though your thoughts was quite reasonable, I think if there is no pawn promotion, pawn will be completely useless as they do nothing after reaching the a rank or h rank. In the matches between top players they could keep
Avatar of ChessNooooooob1202
their position were roughly equal and it doesn’t discourage real checkmate. Moreover, as u mentioned, a player played a perfect game like the top players might lost on pawn path, they shouldn’t make that mistake or if they can play the game perfectly, they won’t lost on such thing
Avatar of ChessNooooooob1202
People with lower elo have unstable performance and one blunder can cost your game. As a result , it is easy for them to have a large advantage in material and expand their advantage by the pawn promotion. If you really think opponents having 9 queen is so unfair, it is either the opponent is too strong that u have nothing to do with and you can report it sandbagging. However, it is not the major reason that cause many queens in a game , it is mainly your fault or blunder that you didn’t avoid them promoting well.
Lastly if you really thing pawn promotion should be removed, you can set a rules with playing with friends! The modern chess rules have been followed for a long time and its presence means it doesn’t cause big problem or the most ideal set of rules
Avatar of GrindTo1500EloRapid

The real question is which AI did you use to make this?

Avatar of MrChatty
smartboy2390 wrote:

1. It Can Feel Like "Lazy" Game Design
Critics argue that the endgame becomes too focused on a "pawn race." Instead of using complex maneuvers with existing pieces, the goal shifts entirely to running a pawn across the board. This can make the final stage of the game feel repetitive or like a completely different game from the middle stage. 
 
2. The "Overpowered" Queen
Because players almost always promote to a queen, the sudden appearance of the most powerful piece can instantly erase a skill advantage. Someone who played a "perfect" game for 40 moves can lose in an instant just because they missed a single pawn's path, which some find frustrating rather than strategic. 
 
3. It Discourages "Real" Checkmates 
In lower-level play, players often stop trying to find clever checkmates and instead just try to get two or three queens. This "brute force" ending is sometimes seen as "tasteless" or unsporting, especially if a player promotes multiple queens just to taunt an opponent who hasn't resigned yet.
 
4. Historically "Simplified" Strategy
Some historical variants had restricted promotion—for example, you could only promote to a piece that had already been captured. Modern rules allow for multiple queens (up to nine!), which some purists feel is less strategic than having to manage a limited pool of resources.

Is this what Skynet thinks?

Avatar of Greykoala94
smartboy2390 hat geschrieben:

1. It Can Feel Like "Lazy" Game Design
Critics argue that the endgame becomes too focused on a "pawn race." Instead of using complex maneuvers with existing pieces, the goal shifts entirely to running a pawn across the board. This can make the final stage of the game feel repetitive or like a completely different game from the middle stage. 
 
2. The "Overpowered" Queen
Because players almost always promote to a queen, the sudden appearance of the most powerful piece can instantly erase a skill advantage. Someone who played a "perfect" game for 40 moves can lose in an instant just because they missed a single pawn's path, which some find frustrating rather than strategic. 
 
3. It Discourages "Real" Checkmates 
In lower-level play, players often stop trying to find clever checkmates and instead just try to get two or three queens. This "brute force" ending is sometimes seen as "tasteless" or unsporting, especially if a player promotes multiple queens just to taunt an opponent who hasn't resigned yet.
 
4. Historically "Simplified" Strategy
Some historical variants had restricted promotion—for example, you could only promote to a piece that had already been captured. Modern rules allow for multiple queens (up to nine!), which some purists feel is less strategic than having to manage a limited pool of resources.

ChatGPT, is this written by AI?

Avatar of Fragij

if someone plays a perfect game for 40 moves then they are not missing pawn promotion? your argument isnt very well thought out. what is an endgame if not a race to the finish line? its about how well you position yourself in middlegame and the tactics you play. not only that, but this is clearly chatgpt written. you did not even give the effort to make your own argument. i really think you should consider changing your mind on this i cant really believe you thought many people would agree on this. not even trying to be mean! how many games did you lose during endgame to get this conclusion

Avatar of White-rabbit1

I think it sounds reasonable, but I had never thought about it before, it never bothered me... I think if you learned more about endgame, it would be easier and you wouldn't be bothered, It's just practice 🙂

Avatar of GrindTo1500EloRapid

Hey White Rabbit I created a tournament the format is very interesting so you might wanna join :

https://www.chess.com/forum/view/general/pl-2026-chess-version

It might last 5-6 months but since you have to play only 2 games at a time so there is no pressure. If you are sure that you wont time out in any of the 38 games and like the idea pick a team and march to glory ! Just 6 spots left.

Avatar of MrChatty
GrindTo1500EloRapid wrote:

I created a tournament the format is very interesting

Do you allow pawn promotion there?

Avatar of no_one_is_here110813
Nice ai rant, it’s not too much a good topic to rant about though, no offense
Avatar of no_one_is_here110813
Sarcasm btw
Avatar of GrindTo1500EloRapid

Yeah def

Avatar of GrindTo1500EloRapid

Hey @no_one_is_here110813 pls read #11 if you meet the conditions you may wanna join.

Avatar of GM_CroissantDealerYT

👋🏻

Avatar of GrindTo1500EloRapid

Are you guys gonna join my tournament (see post 11)

Avatar of MrChatty
GrindTo1500EloRapid wrote:

Are you guys gonna join my tournament

Isn't it a bit irrelevant to advertise a tournament in this topic?

Avatar of GrindTo1500EloRapid

Yeah mb it is but I'm very excited cuz this is my first tournament as a host.

Avatar of Guest8427703878
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