The 50 move rule shouldn't exist!

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Avatar of EndgameEnthusiast2357

Then it's getting ridiculous. UR gonna say, ohh 100 moves for Q vs R, 200 moves for 2 bishops vs knight, 150 moves for 3 minor pieces vs rook...etc. Who's gonna keep track of that? Just make it 1000 moves for ALL endgames or NOT AT ALL!

Avatar of RubenHogenhout
EndgameStudy schreef:

For the people who are saying that players won't agree to a draw in a position like this:

All the player who wants the draw would have to do is move their king around randomly without even thinking. It wouldn't exhaust anyone. I'd be laughing at my opponent the whole time as he makes random moves also! I'd be happy to do it with 1 sec on clock w/ 5 sec delay.

 

This endgame you can lose only if you are completly in full cooperation with the opponent.

For example. 

Or if black wants to lose.

 

Avatar of Brian-E

@RubenHogenhout That [EDIT what you suggested in post #145, your last post cross posted with mine] was tried for a time by FIDE maybe 15-20 years back, as at least one other person pointed out above. I think the first exception to the 50 move rule was for KNN vs KP with the pawn behind the "Troitsky line", for which 75 moves were allowed. Then more standard endgames had to be added as tablebases were developed and more endgames were shown to require more than 50 moves to win. And these exceptions mounted up to the point where it was unworkable.

 

@EndgameStudy You have put your point of view many times in this thread, but you haven't dealt with everyone's objections. I'd still love to know how you think the quite commonly occurring endgame KRB vs KR, which is drawn but very difficult to defend correctly, should be handled if you scrap the 50 move rule. In my opinion that would give the stronger side carte blanche to continue playing on until the defender finally makes a fatal error, and this is unfair. Do you disagree with me?

Avatar of IcyAvaleigh
would getting rid of the 50 move rule really change anything? 99% of the games would still end in a draw
Avatar of EndgameEnthusiast2357

1. Being able to defend KR KRB is part of the game. How do we know he'll defend accurately without any time pressure anyway. If he can't defend accurately, he should lose. The player shouldn't make any fatal error if he knows how to defend. Who says the opponent won't let his rook get skewered and now he might actually lose?

2. 50 is too small to tell anything. I don't get why it's not 100. Even 75 isn't enough for many endgames.

3. The main problem with the rule is that people try to claim AFTER they already made a fatal mistake, like in that blitz championship game I showed. THAT'S the main problem with it!!!

4. People make fatal mistakes on time pressure all the time. It happens.

Avatar of RubenHogenhout
EndgameStudy schreef:

BTW, what is the EXACT nature of the 50 move rule. 50 consecutive moves, after no pawn moves, no captures...What about castling? Double  check? Moves that could make progress in the game without captures or pawn moves. For example:

Assume in this position white can castle (no way to prove he can't), and playing 0-0-0 will be the 50th move without capturing, BUT the rook will now be taken next move? This is a win for white.

 

No because in this case this is not possible. If white can still castle it means that his King and Rook did not make a move at all. So then Black must have took one of the white pieces that made so many moves without taking something. Or with Rxb2 or with Kxd7. So black must have took something the very previous move before this position arise. So then white can Always win with 0-0-0 because black took on the previous move.

 

Avatar of EndgameEnthusiast2357
IcyAvaleigh wrote:
would getting rid of the 50 move rule really change anything? 99% of the games would still end in a draw

The example I gave earlier on with the rook vs knight endgame is the problem. People claiming it's a draw by 50 move rule when they lost the game by mate next move, or even making stupid moves to satisfy the capture requirement, such as NB8 speeds up mate, but he makes it anyway to deliberately make a non-capturing move, where he's gonna lose either way.

Avatar of glamdring27

So basically ending the game with a draw after 50 moves is unacceptable, but losing a 'winning' game on time on move #857 would be fine.

Avatar of EndgameEnthusiast2357
RubenHogenhout wrote:
EndgameStudy schreef:

BTW, what is the EXACT nature of the 50 move rule. 50 consecutive moves, after no pawn moves, no captures...What about castling? Double  check? Moves that could make progress in the game without captures or pawn moves. For example:

Assume in this position white can castle (no way to prove he can't), and playing 0-0-0 will be the 50th move without capturing, BUT the rook will now be taken next move? This is a win for white.

 

No because in this case this is not possible. If white can still castle it means that his King and Rook did not make a move at all. So then Black must have took one of the white pieces that made so many moves without taking something. Or with Rxb2 or with Kxd7. So black must have took something the very previous move before this position arise. So then white can Always win with 0-0-0 because black took on the previous move.

 

I know, Your right, but u get the point right: Castling is a move that should re-set the move count cause it is moving 2 pieces at once, which could make some kind of progress in the game, without a pawn move or capture.

Avatar of Brian-E
EndgameStudy schreef:

1. Being able to defend KR KRB is part of the game. How do we know he'll defend accurately without any time pressure anyway. If he can't defend accurately, he should lose. The player shouldn't make any fatal error if he knows how to defend. Who says the opponent won't let his rook get skewered and now he might actually lose?

2. 50 is too small to tell anything. I don't get why it's not 100. Even 75 isn't enough for many endgames.

3. The main problem with the rule is that people try to claim AFTER they already made a fatal mistake, like in that blitz championship game I showed. THAT'S the main problem with it!!!

4. People make fatal mistakes on time pressure all the time. It happens.

But I dare to say that no human player is capable of defending KRB vs KR indefinitely. It's too difficult. Top players play the endgame on, and in about half of these cases the defender successfully hangs on for 50 moves and draws, whereas in the other half the defence fails and the stronger side wins. 50 moves is about right for testing the defensive strength of the player without the bishop. If the stronger side has unlimited moves, it's a bit like a battle between someone with a sword and someone with a shield, where the one with the shield should always be able to parry the sword if they react perfectly, but in the long run they will inevitably miss with their shield and the sword will strike. Scrapping the 50 move rule is therefore, in my opinion, handing a certain win to the stronger side despite the weaker side having achieved a theoretically drawn position.

Avatar of RubenHogenhout
Brian-E schreef:

@RubenHogenhout That [EDIT what you suggested in post #145, your last post cross posted with mine] was tried for a time by FIDE maybe 15-20 years back, as at least one other person pointed out above. I think the first exception to the 50 move rule was for KNN vs KP with the pawn behind the "Troitsky line", for which 75 moves were allowed. Then more standard endgames had to be added as tablebases were developed and more endgames were shown to require more than 50 moves to win. And these exceptions mounted up to the point where it was unworkable.

 

@EndgameStudy You have put your point of view many times in this thread, but you haven't dealt with everyone's objections. I'd still love to know how you think the quite commonly occurring endgame KRB vs KR, which is drawn but very difficult to defend correctly, should be handled if you scrap the 50 move rule. In my opinion that would give the stronger side carte blanche to continue playing on until the defender finally makes a fatal error, and this is unfair. Do you disagree with me?

 

I agree in this point with you.  The R plus B aganst R is theoretical draw although hard to hold. But still if it is theoretical a well known draw then the 50 moves rule must be kept is my opinion because there is no forced mate or win. Only for the theoretical endgames like NN versus pawn for example and there are of course more. That are known won and there is a forced mate available. Then I think it is fair that you have a chance to show if you master this endgame in a bit more moves. Lets say 75 or 100.  I think this is fair and I did not know that this was allready tried. But I think they should have kept to this. And make a list from this kind of endgames. That are won but need more moves to win. I agree that the list is maybe never complete. And new endgames are discovered every time. But I think it is better and more fair to have a list that is maybe incomplete and a bit more complicated then a single 50 move rule. Then to have no such list at all. Such a list can extended now and then with one more endgame that is found and also as seen worthy to add to the list. I see no problem in that. That the rules so now and then are adjusted. It is adjusted for other reasons so now and then too. For example the time controle that are different now, with different clocks and increment for example. The under  couvert and play out later also disappeared and so on.  So changes are no problem and belong to development is my opinion.  Sorry I did not read all the comments. But some threats are rather long and I do not Always find time to read them all.

 

Avatar of Brian-E

@RubenHogenhout Your point of view regarding a list of known endgames for which more then 50 moves should be allowed, is a reasonable one.

 

Avatar of EndgameEnthusiast2357

You misunderstood, I agree that endgames that require well over 50 moves should be allowed to contiune. I'm just saying that there are so many of those endgames, with all the different piece combinations, that it would be ridiculous to try to determine a specific number of moves to each of them. It's hard enough to count 50 moves, let alone know the exact number of moves for each type of endgame!

If the player eventually fails to defend, that means either 1) the position was a win for rook+bishop initially, or 2) he didn't defend accurately. In both cases, he should lose. U can't just say it's a draw because it took a certain number of moves before he made a mistake. If it's about fairness, then even in games that last 300 moves, one could say, he lost because he was tired and missed that tactic..etc, even if pawns were moves and pieces were taken. Just because a pawn was moved or a piece was taken doesn't mean the endgame isn't still extremely complex. I think all endgames on this list should be given 1000 moves, given that the longest of them takes up to 553 moves.

Avatar of glamdring27

I would agree if and only if the player on the winning side can reel off all 553 moves so neither side has to sit and play it out, otherwise they have to accept a draw!

Avatar of RubenHogenhout
EndgameStudy schreef:

You misunderstood, I agree that endgames that require well over 50 moves should be allowed to contiune. I'm just saying that there are so many of those endgames, with all the different piece combinations, that it would be ridiculous to try to determine a specific number of moves to each of them. It's hard enough to count 50 moves, let alone know the exact number of moves for each type of endgame!

If the player eventually fails to defend, that means either 1) the position was a win for rook+bishop initially, or 2) he didn't defend accurately. In both cases, he should lose. U can't just say it's a draw because it took a certain number of moves before he made a mistake. If it's about fairness, then even in games that last 300 moves, one could say, he lost because he was tired and missed that tactic..etc, even if pawns were moves and pieces were taken. Just because a pawn was moved or a piece was taken doesn't mean the endgame isn't still extremely complex. I think all endgames on this list should be given 1000 moves, given that the longest of them takes up to 553 moves.

 

I think it is well possible and not so difficult. For example now checkamte with a Queen need mostly between 6 or 12 moves? I don t know exa tly but lets say something like that. Rook takes about 12 or 18 moves?  and a Bishop and Knight takes about 36 moves?  Now in all this cases you get 50 moves. Thus lets say NN vs pawn needs about 70 80 or 90 moves  I don t know then for example you give this endgame 100 moves. Then same as two Bishops again a knight or  a Queen against a Bishop and a Knight.  A Queen against NN is drawn so this may stay 50 moves.  And so you can exstand this list with 100 moves in stead of 50in this catagory. The 500 positions I do not threat in any case. Because They are one far to complicated to understand for humans , even for GMs.  And they occur even much more seldsom as the other endgames. So I would make the list only for understandable endgames that are practical and can occur so now and then and are to master at the same time. This 500 moves positions are not realistic.

 

 

Avatar of EndgameEnthusiast2357

1st of all, some of these endgames take over 100 moves, or between 200 and 300 moves, so making it 100 doesn't leave any margin for ever whatsoever. Is a queen vs 2 Knights endgame drawn? Interesting. I guess it depends on the position of the knights and king.

Avatar of EndgameEnthusiast2357
glamdring27 wrote:

So basically ending the game with a draw after 50 moves is unacceptable, but losing a 'winning' game on time on move #857 would be fine.

Your exaggerating, but yes! He lost. Both players can make mistakes, so yeah, it's fair lol. How is this position being a draw fine:

 

At least in the 800 move game, it was a very good game. This game here is an obvious win, but tries to claim a draw when he's mated next move? Pathetic! That's the problem with the 50 move rule. People taking advantage of it to get draws on easily won games.

Avatar of FBloggs

Just popped in to say the 50 move rule should exist.  By the way, should a win that requires more than 50 moves without a pawn move or piece capture be considered "easily won"?  That's a rhetorical question.  Of course it shouldn't.  ;-)

Avatar of FBloggs

By the way, how can an 800 move game be "very good"?  Very good for what?  Curing insomnia?

Avatar of tomiki

You didn't do it right, should have only taken 39 t0 43 moves depending on where your pieces are at the start of the fifty move process