Solving chess

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Avatar of SchuBomb

"Objective practical advantage" seems like a clear oxymoron. The "practical" part applies to human (and maybe human-programmed computer) players, therefore violating the "objective" part.

For the computer which can evaluate the entire game tree (or enough of it for evaluation purposes anyway), the initial evaluation of a game of anything (like chess) is either win for white in x moves, win for black in y moves (I still would really love to see this, meaning white is in fatal zugzwang from move 1) or draw (0). So .15 is indeed a miscalculation in the realms of this thread, which is talking about solving chess, not practical chances.

Avatar of TheGrobe
LordNazgul wrote:
Elubas wrote:
TheGrobe wrote:

More to the point, if chess is actually a draw, the estimation that the first move advantage is worth .15 of a pawn is actually a miscalculation -- the first move advantage is worth nothing.


Technically, yes -- but practically black has to neutralize the advantage; the fact that white does not have to go through this process is an advantage in itself.


Yes, but it would be only a practical advantage then, not a theoretical advantage.


Exactly, and the practical advantage isn't relevant to solving chess -- only the theoretical one matters in this context.

Avatar of op360
Comport have solved it it was on tv
Avatar of Elubas
SchuBomb wrote:

"Objective practical advantage" seems like a clear oxymoron. The "practical" part applies to human (and maybe human-programmed computer) players, therefore violating the "objective" part.


lol, I'm joking Schubomb. It was supposed to be an oxymoron.

Avatar of SchuBomb

Good good, some people would say that in all seriousness and not realise it was an oxymoron :)

Avatar of phillidor5949

Are we approaching a "technological singularity" ? If so, will chess be solved pre or post-Singularity? Could research into human + computer "advanced chess" be a pathway to the Singularity?

Towards Solving Chess ... and a Technological Singularity?http://oeco.blogspot.com/2011/06/towards-solving-chess-and-technological.html

What are your thoughts?

Avatar of Elroch

I once wrote a program to completely solve a class of games similar to peg solitaire. In this, I came up with a difficulty function which expressed how narrow the path is to success, compared to all the possibilities available at each stage. I think my function was something like the log of the ratio of the two numbers. Such an approach might be adapted to chess, but it could easily be argued that some best moves are easy to find, others are not. Anything other than the perfect theoretical evaluation (0,1/2 or -1) is inevitably going to be rather arbitrary.

Avatar of ethanara

I will just recommend reading this and the blog : http://thekingsgame.blogspot.com/2011/07/cracking-chess.html