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The basics of each phase of the game



Opening:

Follow the Opening principles:

1. Control the center squares – d4-e4-d5-e5

2. Develop your minor pieces toward the center – piece activity is the key

Ø Complete your development before moving a piece twice or starting an attack.

Ø Move pieces not pawns.

3. Castle

4. Connect your rooks

Ø By move 12, you should have connected your Rooks, or be about to do so.



Middle game:

When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.

1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2. Look for weak pawns, and or weak squares.

Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø Knights are excellent pieces on weak squares.

Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better



End game:

Start with the basics:

1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2. Learn Opposition, and Key Squares

3. Learn basic King and Pawn endings







Pre Move Checklist



1. Make sure all your pieces are safe.

2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.

3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.

4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.



5. After each move by your opponent, ask yourself: "What is my opponent trying to do?
Avatar of urk
The basics of each phase of the game



Opening:

Follow the Opening principles:

1. Control the center squares – d4-e4-d5-e5

2. Develop your minor pieces toward the center – piece activity is the key

Ø Complete your development before moving a piece twice or starting an attack.

Ø Move pieces not pawns.

3. Castle

4. Connect your rooks

Ø By move 12, you should have connected your Rooks, or be about to do so.



Middle game:

When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.

1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2. Look for weak pawns, and or weak squares.

Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø Knights are excellent pieces on weak squares.

Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better



End game:

Start with the basics:

1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2. Learn Opposition, and Key Squares

3. Learn basic King and Pawn endings







Pre Move Checklist



1. Make sure all your pieces are safe.

2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.

3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.

4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.



5. After each move by your opponent, ask yourself: "What is my opponent trying to do?
Avatar of urk
And again.....
Avatar of urk
The basics of each phase of the game



Opening:

Follow the Opening principles:

1. Control the center squares – d4-e4-d5-e5

2. Develop your minor pieces toward the center – piece activity is the key

Ø Complete your development before moving a piece twice or starting an attack.

Ø Move pieces not pawns.

3. Castle

4. Connect your rooks

Ø By move 12, you should have connected your Rooks, or be about to do so.



Middle game:

When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.

1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2. Look for weak pawns, and or weak squares.

Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø Knights are excellent pieces on weak squares.

Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better



End game:

Start with the basics:

1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2. Learn Opposition, and Key Squares

3. Learn basic King and Pawn endings







Pre Move Checklist



1. Make sure all your pieces are safe.

2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.

3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.

4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.



5. After each move by your opponent, ask yourself: "What is my opponent trying to do?
Avatar of solskytz

That's ok, <Urk>

But the question remains - 

What are the basics of each phase of the game?

You won't get away without at least explaining that!

Avatar of urk
The basics of each phase of the game



Opening:

Follow the Opening principles:

1. Control the center squares – d4-e4-d5-e5

2. Develop your minor pieces toward the center – piece activity is the key

Ø Complete your development before moving a piece twice or starting an attack.

Ø Move pieces not pawns.

3. Castle

4. Connect your rooks

Ø By move 12, you should have connected your Rooks, or be about to do so.



Middle game:

When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.

1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2. Look for weak pawns, and or weak squares.

Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø Knights are excellent pieces on weak squares.

Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better



End game:

Start with the basics:

1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2. Learn Opposition, and Key Squares

3. Learn basic King and Pawn endings







Pre Move Checklist



1. Make sure all your pieces are safe.

2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.

3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.

4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.



5. After each move by your opponent, ask yourself: "What is my opponent trying to do?
Avatar of OneThousandEightHundred18
Lmao urk
Avatar of GodsPawn2016

The basics of each phase of the game

 

Opening:

Follow the Opening principles:

  1. Control the center squares – d4-e4-d5-e5

  2. Develop your minor pieces toward the center – piece activity is the key

  • Complete your development before moving a piece twice or starting an attack.

  • Move pieces not pawns.

  1. Castle

  2. Connect your rooks

  • By move 12, you should have connected your Rooks, or be about to do so.

 

Middle game:

When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.

  1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

  2. Look for weak pawns, and or weak squares.

  • Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

  • Knights are excellent pieces on weak squares.

  • When deciding on weak squares, and weak Pawns to attack, the closer to the center the better

 

End game:

Start with the basics:

  1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

  2. Learn Opposition, and Key Squares

  3. Learn basic King and Pawn endings

 

Pre Move Checklist:

 

1. Make sure all your pieces are safe.

2. Look for forcing move: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.

3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.

 

4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece. 

Avatar of Strangemover

Dia...I mean Gods...I mean Urk. Perhaps it's time to leave the site given all the frustration it seems to cause you every week. It doesn't seem like you have fun here anymore which is what it's all about really. Or just play games and ignore the forums. It's just not worth getting irritated about what happens on a website. It's not real life or real 3D people.

Avatar of Daybreak57

but wait what are the basics of the game?

Avatar of urk
The basics of each phase of the game



Opening:

Follow the Opening principles:

1. Control the center squares – d4-e4-d5-e5

2. Develop your minor pieces toward the center – piece activity is the key

Ø Complete your development before moving a piece twice or starting an attack.

Ø Move pieces not pawns.

3. Castle

4. Connect your rooks

Ø By move 12, you should have connected your Rooks, or be about to do so.



Middle game:

When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.

1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2. Look for weak pawns, and or weak squares.

Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø Knights are excellent pieces on weak squares.

Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better



End game:

Start with the basics:

1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2. Learn Opposition, and Key Squares

3. Learn basic King and Pawn endings







Pre Move Checklist



1. Make sure all your pieces are safe.

2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.

3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.

4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.



5. After each move by your opponent, ask yourself: "What is my opponent trying to do?
Avatar of OneThousandEightHundred18
Tl;dr, just tell me how to be a GM
Avatar of Cherub_Enjel

The thing is, these would be useful, if people would actually follow them. 

Avatar of urk

Most of this crap isn't even true.

"Knights are excellent pieces on weak squares."
What the hell is that?

And we didn't need to see it pasted a million times, from the same guy who is shoving 300 past topics in our faces tonight.

Since he hates this site so much he should LEAVE.

Avatar of GodsPawn2016
urk wrote:

Most of this crap isn't even true.

"Knights are excellent pieces on weak squares."
What the hell is that?

And we didn't need to see it pasted a million times, from the same guy who is shoving 300 past topics in our faces tonight.

Since he hates this site so much he should LEAVE.

You have the choice to report me.

If people wouldnt keep asking the same question over and over, i wouldnt keep posting it.

I will in September.

Its not that i hate this site, its that im disappointed in how its gone downhill.  

Avatar of OneThousandEightHundred18
Actually I'm glad you pointed out the knight thing urk. I saw that, thought it was weird, but assumed I just didn't understand it because I'm not very good. Now I know it is, in fact, weird.
Avatar of solskytz

Why? 

It's most natural to plant a KNIGHT on the WEAK square of your opponent!

You create a weakness, a hole, a spot that the opponent can no longer (EVER) defend by a pawn

A point that will hurt!!

That is well inside his position

That if a knight will LAND there and will be IMPOSSIBLE to evict he will feel the PAIN

Depression will slowly SEEP into his veins.

He will look to the right

He will look to the left

All he will ever see is that KNIGHT staring at his face. 

He will say - "can I go here"? No, the knight controls it.

"Well how about here" - still, the knight controls that one too

"Well, so HERE it's safe" - Right. Now the knight moves - and it's a KNIGHT FORK. 

Better now?

Avatar of universityofpawns

yep, knights on the 4th-6th rank that can not be attacked by a pawn and maybe also protected by a pawn are a real pain....I look to make moves specifically to prevent it sometimes....

Avatar of AlCzervik
urk wrote:

Most of this crap isn't even true.

"Knights are excellent pieces on weak squares."
What the hell is that?

And we didn't need to see it pasted a million times, from the same guy who is shoving 300 past topics in our faces tonight.

Since he hates this site so much he should LEAVE.

this topic could go on for months, and few will see the humor in it.

now, can you explain bishops on strong squares? 

Avatar of JoeEnergydeFarias

urk is so brain dead he's trying to ruin it for us now