AXIS AND ALLIES

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calvinhobbesliker

I JUST GOT THIS BOARD game called axis and allies. have u heard of it?

x-5058622868
Played it once. It's been around for a long time. Don't remember much about it though.
RooksBailey

A&A is a great game (even if I prefer Risk).  Someday we'll have a decent PC version.  Hasbro took a crack at it a few years back; it was okay but the multiplayer portion was bungled. 

A good A&A website is here.

Diplomacy is also another classic boardgame you might enjoy.   


Alex-G
It's a good game although when I've played it, it always gets pretty attritional between Germany and Russia. It says playing time 3hrs, but it's more like 3 days.
OSUBUCKEYE

I have seen it and have always wonder if it was good or not!

Does any one know of a good American Revolution game???

Risk is a great game, it can be long.


calvinhobbesliker

http://images.google.com/imgres?imgurl=http://www.basesproduced.com/images/oil2.gif&imgrefurl=http://www.basesproduced.com/aaa.html&h=1400&w=2892&sz=182&hl=en&start=8&um=1&tbnid=RvuprbPGG3BG4M:&tbnh=73&tbnw=150&prev=/images%3Fq%3Daxis%2Band%2Ballies%2Bboard%26um%3D1%26hl%3Den%26sa%3DN

this link explains a more realistc version which begins in 1939 with more than 5 nations. however, i have a hard time figuring out how to distinguish units of different nations with only 5 colors in my set. also, apparently there will have to be a set of units for all other nations which are neutral. can anybody tell me, how, with one regular axis and allies set, one set of risk pieces: infantry, horse, and cannon, and another set of risk pieces: blocks and ovals, i can play this game? ps. i don't mind making extra control markers


Baseballfan

This is actually kinda funny, I was just chatting with someone about A & A not five minutes before I saw this thread.

It is likely my favorite board game, though the games can get long. Me and a friend who I used to play it with would block off whole weekends to play. And we almost never had time for a second game.

General Custard, I never had an attrition problem with Germany/Russia, at least not when I played as the Allies. My issue was always getting past the Japaneese navy to take Tokyo.

Anyway, if you like warbased board games, and dont mind one that gets really involved, this is a good pick. 


calvinhobbesliker

the jap navy isn't a problem if you attack it with subs and bombers.

 


Baseballfan
Maybe that explains it then, because what I ended up trying to do a lot was to get super bombers, then use them to knock out the German production. 4 or 5 bombers could completely wipe out the german production (which is why I didnt have attrirition issues over there :-) ). But, I've read that the newer rules have weakened the super bombers and I'm not sure my strategy is viable anymore.
calvinhobbesliker
it's called heavy bombers, and they can roll 2 dice instead of one. you would need more than 5 bombers usually, because the maximum damage each bombing raid can do is equal to the ipc value of the country. so germany is 10, italy is 6, and france is also 6. that makes 22, which is the max damage. germany would still have 18 left
Baseballfan
calvinhobbesliker wrote: it's called heavy bombers, and they can roll 2 dice instead of one. you would need more than 5 bombers usually, because the maximum damage each bombing raid can do is equal to the ipc value of the country. so germany is 10, italy is 6, and france is also 6. that makes 22, which is the max damage. germany would still have 18 left

 Yeah, that's what I thought. The rules have changed some, under the older rules, each Heavy Bomber got to roll three dice, and they could knock out all of their production in one location.. IOW, I could send 5 (with a maximum damage of up to 18 per bomber) bombers, and have them all attack Berlin, and this would wipe out literally ALL of their production on every turn. The only reprive they got would be on the AA rolls they got each turn, but I usually had an extra bomber or two waiting in the wings for that eventuality.

From what I have seen of the new rules, the two sides are a little more balanced all around. 


calvinhobbesliker
and one way to balance it more is to make the ussr unablr to attack on its first turn
calvinhobbesliker
did anyone look at the link i posted
ChessMaster2000
personally....im a beast at monopoly....neva lost to anyone...cause im a beast..lol...=p
calvinhobbesliker
are you allowed to build in the caspian sea?
Baseballfan
calvinhobbesliker wrote: are you allowed to build in the caspian sea?

 Under the old rules, no, it was a water space, and unbuildable. I'm not familiar enough with the new rules to really answer that though. Sorry.


calvinhobbesliker
i ask because, at the end when russia has killed germany and has a lot of money, they buy a battleship in the caspian sea for fun. another person suggested that if gemany or japan captures caucasus, then they could build a battleship and a transport, and amphibious assult kazakhstan so you could use the battleship bombardment
calvinhobbesliker
are you allowed to move a carrier with your fighter on it to a hostile sea zone to participate in a naval battle, but move the fighters to a battle 3 spaces away from the sea zone of the naval battle and and have the fighter participate in it?
Baseballfan
As far as I know, sure, but you run the risk of running your fighters out of fuel if you lose your carrier in the naval battle, you may not be able to land them.... remember you cannot land in a newly acquired land space.
calvinhobbesliker
well there might be a space next to it where the fighter might land. i was wondering that, because it would allow the fighter to move 6 spaces when it can only move 4. i don't think so, because since the carrier is moved to combat, the fighters move with it and can't escape combat