Great, updated. By the way, is Hypermuddish's thing still trending?
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Okay, we're doing a mm.
Storyline is after the game, I'm still figuring it out.
MURDER MYSTERY: KOTL REBORN
I like my title. Okay, time for the rules.
At the beginning of the game, I will pm a murderer who's goal is the kill everyone and stuff, and a joker, who wants to die by an inno's hand. The joker will know who's inno and murd.
POINTS:
Every kill the murderer gets is 20 points(other than joker), and to balance that out, every day that passes without a death is -5 points for murd, and every day that passes with a kill is just - 1 point(incentive for killing quickly). If murd wins, then + 25 victory points
. I will also pm a joker, who's goal is to be killed by a player other than the murderer, as you will respawn if killed by murd(murderer). If killed, then you get a 125 points minus each day that passed times 18(incentive to die quickly), then become an inno if you wish but for - 75 points. If joker kills anybody, then you auto die(no points awarded). If you are inno, then every day survived & active is +5 points. 75 points split between those who helped kill the murd, final blow is +25. points. Survive until the end is + 25 points. If you kill the joker, then - 20 points. If you kill/debuff an inno, then - 20 points.
MAP:
In the center is all of the cabins in a ring around the pavilion. In each cabin there is an scp which can only be used once per real day and some standard stuff. There might be secrets too...
To the north is the marketplace. You can buy a stand and sell stuff(if you have the money) or you can buy stuff from the various merchants in the area. Very noisy and packed(where'd all these npcs come from?), so things tend to get lost.
To the east is the warehouse. Raw materials, artillery, and ammunition can all be found here. And also matches/explosives.
To the south is the workshop. Make things here with stuff from the warehouse, or upgrade things that you bought or found in the armory.
To the west is the armory. Weapons are held here under lock and key by two unexperienced guards who forgot to close the doors. Yeah... send better guards, npc king.
To the north east is the forest. In here, mysterious fungi dwell(are they poisonous?) with weird forest themed creatures that drop forest themed items. The forest themed creatures don't have noses, for whatever reason. Weird.
To the south east is the desert. You'll need lots of water and approximately no clothes(you have to where something, but make it thin) if you want to survive here. Camels and desert themed buildings and desert themed monsters dwell here, which will all have desert themed items if you try to get them the right way.
To the south west is the ocean. You of course need scuba gear and stuff to find the water themed items and fight the water themed monsters and explore the water themed structures.
To the north west is the ???. You need ??? to fight the ??? themed monsters and explore the ??? themed structures. Oh, also to find the ????????? themed items. Man, what is up with the ??????!!
WAIT I USED SOME EXLAMATION MARKS!!! NOOOOOOOOOOOOO!!!
AFTER DEATH:
Bonus minigame, no points. Just to keep you entertained.
Starting on monday.
JOINED:
@I_The_Noobiest_Pro
@Magnus_Chase19
@polito134567
@purrplekittycat
@assasain3752
@coolboycolombo
@MarkoHoog
@MarkofGreatness
LEADERBOARD:
@I_The_Noobiest_Pro: 0 points
@Magnus_Chase10: 0 points
@polito134567: 0 points
@purrplekittycat: 0 points
@assasain3752: 0 points
@coolboycolombo: 0 points
@MarkoHoog: 0 points
@MarkofGreatness: 0 points