Hmm. Maybe you can not put out clues and watch everybody accuse each other of being the EMP planter. That'll be fun.
Kotl the next generation (this is real this time)
Emp Mystery [The Next Gen]
Story
The year is 3001. Players are working for a company trying to make teleporters. The problem- we've recieved word that two of the players are sabotuers who want this thing to go down in flames. They have EMP devices hidden with them, and will plant them around the map to make this place blow sky high. The goal of the other players is to weed out the imposters before it gets too late, and finish making the teleporters.
I'll make more rules later. Does this look good so far?
Hmm. Maybe you can not put out clues and watch everybody accuse each other of being the EMP planter. That'll be fun.
Nah im an agetha cristie fan and i like clues
Ah. Maybe they have to complete quests to build the teleporter, and for every quest they get a clue.
How do you want your point system to work? Is it out of 100 points?
Will that work in a 20 day game?
Yes, it will. Does the game ALWAYS take 20 days?
Emp Mystery [The Next Gen]
Story
The year is 3001. Players are working for a company trying to make teleporters. The problem- we've recieved word that two of the players work for WAAT (World Against Advancement in Technology) who want this thing to go down in flames. They have EMP devices hidden with them, and will plant them around the map to make this place blow sky high. The goal of the other players is to weed out the imposters before it gets too late, and finish making the teleporters.
Basic Rules
Everybody has to go around the factory to complete quests that will build the teleporter. Every quest you complete gives a clue on who the WAAT members are. Finish all the quests to finish the teleporter and win the game.
The WAAT members spawn with hidden EMPs and know who the other WAAT member is. They have to plant EMPs around the map. Once they place enough, they blow the place sky high and win.
Points
I don't know yet.
Map
I don't know yet.
I'll make more rules later. Does this look good so far?
Also each player will get an avatar through out the game
Do they have special abilities or do they just look cool?
Emp Mystery [The Next Gen]
Story
The year is 3001. Players are working for a company trying to make teleporters. The problem- we've recieved word that two of the players work for WAAT (World Against Advancement in Technology) who want this thing to go down in flames. They have EMP devices hidden with them, and will plant them around the map to make this place blow sky high. The goal of the other players is to weed out the imposters before it gets too late, and finish making the teleporters.
Basic Rules
Everybody has to go around the factory to complete quests that will build the teleporter. Every quest you complete gives a clue on who the WAAT members are. Finish all the quests to finish the teleporter and win the game.
The WAAT members spawn with hidden EMPs and know who the other WAAT member is. They have to plant EMPs around the map. Once they place enough, they blow the place sky high and win.
Also, every player has an avatar. They offer no competitive advantage, they are just made for the clues.
Points
I don't know yet.
Map
I don't know yet.
I'll make more rules later. Does this look good so far?
You'll probably have to make a map yourself, because you're creating the quests and clues and stuff.
Publish all the map descriptions and I can compile it into the rules. The last thing I think we have to do is points.
Hows that for a start
That's pretty good. I'll update once we have the full map, because I don't want to post the same stuff 5 times in a row.
Emp Mystery [The Next Gen]
Story
The year is 3001. Players are working for a company trying to make teleporters. The problem- we've recieved word that two of the players work for WAAT (World Against Advancement in Technology) who want this thing to go down in flames. They have EMP devices hidden with them, and will plant them around the map to make this place blow sky high. The goal of the other players is to weed out the imposters before it gets too late, and finish making the teleporters.
Basic Rules
Everybody has to go around the factory to complete quests that will build the teleporter. Every quest you complete gives a clue on who the WAAT members are. Finish all the quests to finish the teleporter and win the game.
The WAAT members spawn with hidden EMPs and know who the other WAAT member is. They have to plant EMPs around the map. Once they place enough, they blow the place sky high and win.
Also, every player has an avatar. They offer no competitive advantage, they are just made for the clues.
No respawns. Once you've been killed, you're dead for GOOD.
Points
Normal Players- +5 points for every completed quest [Total by team] and up to 50 points based on activity/how well you play. Complete 10 quests to win. Can't gain points after death.
WAAT Members- +5 points for every EMP they place properly [Total by Team] and up to 50 points for activity/how well you play. Place 10 EMPs to win. Can't gain points after death.
Map
Center- Computers where workers program machinery.
North- Machinery that assembles parts created by 3D printers.
East- You enter through this side. They test things here.
South- The door to the generator.
West- A series of 3D printers used to manufacture parts.
Generator- DO NOT ENTER.
On each side, there is a guard. There is more security as the game progresses due to the players becoming more and more suspicious.
If you need help, please contact our Help and Support team.
You can IM them secretly. That's how people usually do it. So, there's 2 hidden guys trying to take down the factory. Can they go undercover?