The Dragon(watch me fail) KOTL. (Made on the arch. Like, on top.)

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Dragonlouis

Hi guys! Welcome to the SECOND SEASON (lesgo!) of the DRAGON(WATCH ME FAIL) KOTL!!!!!!!

NEW WIZARD NO LONGER: Who Turned? MM of UTTER CHAOS.

STORYLINE:

You knew you wouldn't be able to hold off against the dragons for much longer. So, you built an underground bunker with your magic, and hoped that you'd survive. You knew that no dragon could ever detect it without inside help. However, one day... they found you. You instantly knew that someone had betrayed you. In the dragon assault, you nearly died but you used up all of your magic, and you destroyed the raiding dragons. Now, searching inside of yourself, you cannot find a glimmer of magic but who knows? Maybe, one day, it will come back. Find the betrayer, and slay him once and for all.

The rules of this crazy game are slightly complicated, but we'll survive. At the beginning of the game, I'll DM(lol, you guys don't get it) everyone do tell them their roles.

You don't know what roles exist. Here are current known roles:

Inno:

The Innocent's job is to survive and figure out what's going on.

Points:

Helping to kill the betrayer: 10-30 points

Final blow on the betrayer: 20 points

Harming(directly or indirectly) an inno: -35 points

Killing (directly or indirectly) an inno: -50 points.

Surviving until the end of the game: 15 points.

NPCS:

bOb ThE bUiLdEr: He builds buildings, for a price. 

FrEd ThE fRiEnDlY fLy: It's a fly, which will sell different poisons to you.

MaTt ThE mErCeNaRy: Will fight for you, if you give it equipment and stuff.

sToRmY tHe SuS: Does shady deals and stuff. Very selfish, not to be trusted.

Map:

[Data Unavailable Literally Forever.]

S2 LADDER:

Noobiest: 0 points [temporarily unavailable]

Assas: 5 points

Gautham: 0 points

Sai: 0 points

Mattew: 0 points

CBC: 20 points

Toxic: 20 points

assassin3752

escape detention

Dragonlouis

Okay, sure why not? I assume you also join.

 

Dragonlouis

Yeah you have 3 votes.

Dragonlouis

Sure why not?

assassin3752

2 votes on detention and one vote on battle royalle

Dragonlouis

Sure.

CooIboycolombo

If so I do ALL votes on Battle Royale

Dragonlouis

Uh sure CBC.

assassin3752

actually I do all votes on escape detention

CooIboycolombo

Bruh

ChesswithGautham

Gold rush gold rush gold rush 

ChesswithGautham

Now now now nowwwwww

Mattew

Battle royale

RICH

another battle royale

sparshg

MM

CooIboycolombo

9 for BR lol

3 for Escape Detention

3 for Gold Rush

3 for MM

sparshg

this is gonna be perfect since im aldready a dragon

Dragonlouis

Oki everyone, we start today 2 and a half hours from now, in which I will write the rules.

Dragonlouis

S2 PREVIOUS GAMES:

NEW WIZARD NO LONGER: Who Turned? MM of UTTER CHAOS.

STORYLINE:

You knew you wouldn't be able to hold off against the dragons for much longer. So, you built an underground bunker with your magic, and hoped that you'd survive. You knew that no dragon could ever detect it without inside help. However, one day... they found you. You instantly knew that someone had betrayed you. In the dragon assault, you nearly died but you used up all of your magic, and you destroyed the raiding dragons. Now, searching inside of yourself, you cannot find a glimmer of magic but who knows? Maybe, one day, it will come back. Find the betrayer, and slay him once and for all.

The rules of this crazy game are slightly complicated, but we'll survive. At the beginning of the game, I'll DM(lol, you guys don't get it) everyone do tell them their roles.

You don't know what roles exist. Here are current known roles:

Inno:

The Innocent's job is to survive and figure out what's going on.

Points:

Helping to kill the betrayer: 10-30 points

Final blow on the betrayer: 20 points

Harming(directly or indirectly) an inno: -35 points

Killing (directly or indirectly) an inno: -50 points.

Surviving until the end of the game: 15 points.

NPCS:

bOb ThE bUiLdEr: He builds buildings, for a price. 

FrEd ThE fRiEnDlY fLy: It's a fly, which will sell different poisons to you.

MaTt ThE mErCeNaRy: Will fight for you, if you give it equipment and stuff.

sToRmY tHe SuS: Does shady deals and stuff. Very selfish, not to be trusted.

Map:

[Data Unavailable Literally Forever.]

NEW WIZARD: DRAGON SURVIVAL!

This will be a survival style day, so you will gain points based on how long you survive. Hurting other players is in fact allowed this game, although players will respawn from player kills.

The Rules of Magic:

So, the way this is going to work is that there are 10 levels of spells: Level 1, Level 2, Level 3, etc. Each of these levels of spells has unique spells that deal damage, help in investigating, and do other cool things. In order to cast a spell, you must have it in your spellbook, and then say an incantation. Casting a spell will drain you of magical energy, which obviously isn't good. However, you will regain this reasonably quick, this rule is just so you have to be smart about your spells.

 

Of course, even though you are a wizard, you can still fight like a normal person with swords, spears, bows, and the like. Cool, right? In fact some spells boost your melee fighting.

 

POINTS:

You gain 5 points for surviving a wave

You gain an extra 2 points for surviving 5 waves.

You gain an extra 5 points for surviving a boss wave (10, 20, etc.)

You gain 10 points for surviving until the end.

You gain 12 points for beating a boss.

 

MAP:

To the north, is the forest. It's enchanted, so dragons probably won't be able to instantly burn it down. In here, there's cool loot that you can find so you should probably take advantage of that. However, there's insane magical ticks and it's kinda easy to get lost, so... a little dangerous.

To the south, there's a deadly training ground. Sometimes, dragons will come here to train, so there are dragons here. You don't want to face one of those early on.

To the east, you've got your cabins. You don't know why they're perfectly arranged, or how they got there, but you're happy that you have a living space.

To the west, you have the kingdom of [insert cool kingdom name which will never be inserted]. Over here, every weekday, the market is open where you can buy and sell almost anything. Also, there are cool forges, and shops which have a more limited selection of cool stuff; even a hotel if your cabins got old. There's even an older side of the city, rumored to be full of danger. Also, there's people here who will give you quests sometimes.

And, in the center, we have the open air pavilion. You'll notice that drops don't occur here for some reason. Maybe it's broken? Who knows?

Starter Equipment:

You start with: 1 spellbook, 1 quarterstaff (used for magic and quarterstaff fighting), and a grenade. Also, you can pick 2 Level 1 spells from this list:

Fireball: Launches a small, explosive fireball at an enemy. This guy has a range of 10 feet, and sets the enemy on fire.

Ice Shard Shotgun: Launches 2-8 ice shards at an enemy. Number of ice shards is determined by RNG. 5 feet range.

Poison Bolt: Launches a poisonous thorn at an enemy, which does TONS of damage.

 

S1 PREVIOUS GAMES:

S1 LADDER: FINISHED!

Noobiest: 440 points

Assas: 410 points

Mattew: 125 points

CBC: MODKILLED

Gautham: 50 points

Neat: 0 points

The Dragon King Tournament: Part 1!
STORYLINE:

So, the last dragon king, Pylion, disappeared 4 months ago. Eventually, we all figured out that he wasn’t coming back so, well, we went ahead and decided to go ahead and create this tournament to decide who the next king would be. This is part 1, where a BUNCH of dragons will get into groups of {insert number of players} and fight to the death. The last 2 people standing would move on to the next round. However, there’s… a little problem. You aren’t very powerful yet, and you’re going up against CELEBRANT, who is extremely powerful, according to his reputation. You’ll have to get stronger AND survive, at the SAME TIME.


To start the game, all players choose a starting dragon vessel. Here are the choices:

Fire Dragon

Breath Weapon: Fire

Scale Toughness: Medium

Flight: Average

Claws, Teeth: Average

Tail Strength: Average.


Ice Dragon

Breath Weapon: Freeze breath

Scale Toughness: Hard.

Flight: Clumsy

Claws, Teeth: Sharp

Tail Strength: Crushing.

(Weak to fire)


Thunder Dragon

Breath Weapon: Lightning

Scale Toughness: Weak

Flight: Super agile

Claws/Teeth: Sharp

Tail: WEAKEST EVER


Darkness Dragon

Breath Weapon: Dark blast (stun, blindness, minor damage), Fire(not very strong fire)

Scale Toughness: Weak

Flight: Agile

Claws/Teeth: Sharp

Tail: Weak.

(Can camouflage in darkness.)


Celebrant will also be in the game, and he’s UNKILLABLE. However, CAN wound him. The goal of the game is to be the last player alive.


How points are awarded:

Kill: 25 points

Assist: 10 points per player, then 5 to final blow person.

Minor Injury to Celebrant: 15 points

Major Injury to Celebrant: 35 points

1st Place: 80 points

2nd Place: 35 points

3rd Place: 10 points

(There’s more ways, obviously, but you’ll have to figure those out.)


Evolving:

In order to evolve, you need 100 xp. What evolutions do will be discovered when you evolve. Below are the discovered evolutions: 

Fire Dragon → ???

Ice Dragon → ???

Thunder Dragon →  ???

Darkness Dragon → ???


Gaining XP:

Kills: Half of enemy’s XP.

Maiming Celebrant: 15 XP.

Defeating minor creatures: 10 xp.

Defeating a major creature: 85 xp.

Defeating a guardian of the DRAGON TEMPLE: 100 xp.

Finishing the Dragon Temple: 150 xp.

(There’s more ways, obviously, but you’ll have to figure those out.)


Map: 


To the northwest, there’s the DRAGON TEMPLE. 

In the center, we have THRONRIS’ MOUNTAIN

To the south, we have blackwell keep. 

To the east, we have the Fairy Queen’s Shrine

To the west we have a graveyard.

To the southwest we have the old fair folk mansion

To the northeast we have the Dragon King’s Home. 

To the southeast we have the location of the Fair folk’s main home.


In between, lots of land with minor creatures and for battling.

 

 

 

The Dragon King Tournament: Part 1.5–Escape Dragon Detention!

Storyline: After your first game, you all realized that you all aren’t strong enough in order to win. That’s why you went to the most prestigious dragon military school. It’s called: The Demon Lair. It’s really intense but helps you get way stronger. (I’ve leveled you all up to evo 15. You get mutations in the next part of the tournament.) However, on the last day of school, you committed 3 offenses, resulting in a 500 year detention. You can’t wait that long! The next stage of the Dragon King Tournament is in just 1 year! You need to, in other words, escape detention.

The goal of the game: Escape detention!


NPCS:


NORMAL TEACHERS:


GRIMSNARL: The weakest teacher, not quite a demon prince but he’s about to become a junior private in the 1st weevil (weak but evil) company in the 1st weevil division in the 1st weevil corps in the black lotus. (worse than the red lotus, and that’s saying something.) Oh and she’s the weakest NPC in the school. Good luck with her. (Level 18 Dark with 3 unknown mutations.)


MOONLORD: The 2nd weakest teacher, he has insane moon powers and is the president in the Blood Moon Triad. (Level 14 Ice with 7 dark mutations)


SOULFIEND: Insanely powerful 2nd most powerful teacher. This guy is about as powerful as Azula, but in dragon form. CBC, explain that to everyone for me. Also, apparently this person is the head of the Dragonslayer Slayer organization. (Level 28 fire, 1 soul mutation.)


SHOCK: The most powerful normal teacher. He actually absorbed some of Vaatu’s essence because he was there when UNALAQ the dragon merged with Vaatu. He’s insane. (Level 40 Thunder with 1 unknown mutation and some of Vaatu.)


OTHER TEACHERS:


SOLOMON. He’s the detention teacher, not a big deal except he can shoot spider webs and poison. (Level 18 spider dragon, son of the first demon prince dragon)


NAVAROG: The Demon Prince himself. He’s managed to clone himself a few times and he’s all of the hall monitors. (Level 20 Demon Dragon. He’s an honorary prince of the demons and if you kill him then in future games the demons will kinda target you.)


CORRUPTED RAXTUS: He’s just the janitor. But also they corrupted him. (Level 15 corrupted fairy–kinda strong, actually. Can’t go invis.)


JET: So this guy thinks that you guys are all fire nation–and someone else, please explain that for me. Basically, he doesn’t have breath weapons or spells but he’s all tricked out with gadgets that are really op. His teeth and claws are also op. (Level 30 smart dragon. Paranoid.)


UNALAQ: But a dragon. Need I say more? (Level 100 Dark Avatar) (Headmaster. DUHHHHHHHHHHHH)


STUDENTS:


SHADE: A REALLY evil student, he’s so evil he once assassinated his own teacher. If you come across him, he’s gonna try to kill you, but he probably won’t tell the teachers. (Level 23 Dark with no mutations)


FAIRIBLIX: He’s actually really nice, except for the fact that he’ll report to the teachers everything you do. He’s kinda weak though, so yeah. (Level 10 Fairy)


STUDENT RESISTANCE: So basically these guys were rebelling against their teachers but the teachers managed to lock them up because they’re powerful.


LIONELL: He’s in charge of the student resistance. This guy is a really good guy but the teachers put him in a private cell of his own with an insane security guard guarding it. (Lionell: level 21 White Lotus Dragon with no mutations. Security Guard(he forgot his own name): Level 37 dark dragon, brainwashed and a dark mutation.)


YOU: You are a level 15 *insert the type of dragon you were last game*. Here is what is possible:


WonderFlame Dragonlord(Level 15 fire):
 

Claws: They are literally on golden fire. They can cut through adamant like it’s no more than soft, warm, watery, liquidy, super easy to cut through, with lots of holes in it, cheese. Also they set stuff on fire, obviously.
 

Teeth: Same as claws, but stronger.
 

Flight: It is really fast, and you can fly up to 240 miles an hour. That’s a mile every 15 seconds! You leave a flaming trail behind you so other dragons can’t follow you as well.
 

Tail Strength: Pretty good, but for strong dragons that’s basically weak.
 

Breath Weapons: 
The Golden Flame: can twist and turn any way you want it to. On contact with normal water, the water evaporates instantly. It’s really hot.  
A blue flame that is even stronger than the golden one, but it’s a lot harder to control. 
 

A golden fireball. It is basically the golden flame but condensed into a solid ball. This ball explodes into powerful golden flames at will, and it is controlled by the fire dragon. 
 

A blue fireball. It is the golden fireball’s blue equivalent. The blue fireball can’t be controlled, but it is stronger, faster, and much more powerful. 
 

Please note that breath weapons tire you out very quickly, and each has a cooldown.

Scale hardness: Let’s just say it would take an adamant jackhammer an entire century to make even the tiniest dent in this stuff.

Spell(s): 
Meteor Shower. Gained at evo 2, this thing keeps on getting stronger. The meteors are now golden and blue, and leave you unscathed. There are huge amounts of them too, so they almost block the sunlight and replace it with their own!

 

Hydra Morph: gives you 9 heads that double when chopped off.

 

Rainbow Flames: Lets you breath out a rainbow fire. It's twice as powerful as the blue fireball and way easier to control than the golden flames.

The Dragon of the Iceberg. (He\she helped Aang make the iceberg) (Level 15 Ice)
Claws: The sharpest and with the most brutal strength out of all normal level 15s.

Teeth: Same as claws, but slightly weaker. They have a firmer grip on whatever’s being bitten though.
 

Flight: Very elegant. Interestingly, can swim very fast and very well. Has water breathing, too.
 

Tail Strength: It’s crushing. You can just spawn a mace head at the edge of it if you want, and the whole tail is very spiky.
 

Breath Weapon(s):
Frost breath: Drops enemy’s body temperature to around -500 degrees fahrenheit for about 5 seconds in KOTL. Stacks. Freezes enemy solid, including blood but also the places that need blood. Attacks will warm the enemy back up.
 

Chi Blocking Frost Breath: When this hits a chi point, there’s a 75 percent chance for the enemy’s chi to be blocked. This means no breath weapons, slower reactions, and no auto LFA.
 

Ice Beam: It turns an object into ice. Slowly. And it wears off. This is a hold ability, which means you can basically just constantly do it with no breaks, provided you have enough chi aka breath weapon energy.
 

Scale Strength: Pretty tough, just a tiny bit weak to fire. A little bit.
 

Spells: 
Freeeeeezeeee!!!!!!!!!! Freezes a huge radius around the ice dragon and allows the ice dragon to escape impending danger. Thaws out in 3 ice dragon actions.
 

Waterbending!? Allows the ice dragon to do master waterbending for a little while. (no subskills)

Legend Stormstriker (I love this name. This guy is much more powerful and much faster when diving downwards.):
Claws: The second sharpest. They will automatically send electricity across the opposing dragon’s body, hitting them everywhere.
 

Teeth: Same as claws. If both at the same time, it does triple damage.
 

Flight: The best out of all dragons. It flies barely below the speed of light in serpent form, leaving tendrils of electricity behind it making pursuing this guy insanely difficult. 
 

Tail Strength: This part is actually terrible.
 

Breath Weapon(s):
Lightning. This attack is super hard to dodge and leaves a pretty big injury.
Chain Lightning. The initial strike will be about ¾ of the normal lightning’s damage, then it will travel to a different target dealing a half of the damage it did the previous time, and again, and again, and again to a max of 15 times. While a target is “holding” the lightning, that target is stunned. Lightning can only strike each individual target once.
Blue Lightning: It can be redirected by npcs that know how, and it’s somewhat easier to dodge than normal lightning, but it is much much more powerful than normal lightning and could instantly kill an evo 12 fire dragon if it hit the head. 
 

Scale Strength: Kinda weak, not really that strong.
 

Spells: 
Serpent Mode: Turns the dragon into a serpentine form with no wings and no claws. Can still fly, in fact can fly faster than normal. However, no claws and wings.
 

Lightning Barrier: Creates a wall of pure blue lightning. Lasts 5 minutes in game, and the lightning barrier moves in a certain direction if the dragon wishes it to.
 

Legend Shadow Assassin (Evo 15 dark. Stronger when in dark areas, stronger at night, strongest at blood moon. Also nearly invis at night and in dark areas, for npcs at least).
Claws: For a moment they give their opponent the feeling they get when stabbed by the unforgiving blade.
 

Teeth: Same as claws but stronger
 

Flight: Pretty good!
 

Tail Strength: Nothing special.
 

Breath Weapon(s):
Darkness Beam: This is a press and hold breath weapon. It will make the opponent slowly black out and then get stunned. While being hit by this breath weapon, you cannot attack. Takes a long noisy time to charge up. 

Dark Blast: Huge knockback, goes limp for 3 seconds in game.
 

Midnight Death Breath: This attack can break through anything, but it takes an even longer and noisier time to charge up than the darkness beam.
Scale Strength: Well, these scales are pretty weak.
 

Spells:
Shadow Travel: You just melt from one shadow into another. Simple as that.

Shadow Mode: You turn into a shadow. You can go through things(unfortunately some parts of The Demon Lair are shadow mode proof), you’re invisible (mostly), and untouchable. Literally. Usually.

Lifesteal: On the final hit when you kill another dragon, lifesteal will regenerate all of the health that you lost in the battle.

Points:

GAINING:

You gain 15 points for beating a normal teacher.


You gain 12 points for beating a navarog.


You gain 50 points for beating the principle.


You gain 7 points for beating Shade, Jet, or Fariblix.


You gain 12 points for un corrupting raxtus. (It’s beneficial anyway).


You gain 10 points for springing Lionell and defeating his security guard.


You gain 2 points for every other member of the student resistance you get out of the school (10 caught in total, not including Lionell.)


You gain 13 points for beating Solomon.


You gain 3 points for beating other teachers.


You gain points on how fast you escaped detention. 1st gets 30 points, second gets 25, 3rd gets 20, and so on. 7th and farther gets 0.


*After you escape detention you can become a navarog hall monitor, I’ll pm stats.*


AS HALL MONITOR:

You gain 5 points for killing a player


You lose 5 points for killing an npc


LOSING:

You lose 5 being involved in the death player or good classmate.


You lose 10 points for dying from an npc.


You lose 0 points for dying from a player.


You lose 10 points for killing corrupted raxtus


You lose 20 points for killing normal raxtus.


AS HALL MONITOR:

You lose 3 points for dying from a player.


You lose 5 points for being involved in the death of a npc


MAP:


There are a bunch of locations.


We have the detention room, where we are being imprisoned sadly. It’s huge and there’s like webs around the door.


There’s 3 practice yards, with an electric fence hooked up to an alarm system surrounding it. There’s training dummies, lots of fire, and some training stuff.


There’s the classrooms. There’s like 20 of them and they go over lots of theories about evolving and fighting techniques. Teachers are there preparing for other lessons until 11, when they go home and come back at 4 in the morning.


Additionally, we have the cafeteria. It’s usually filled with enchanted cows and such that make you stronger and everything, but the cafeteria staff are no joke. You’ll have a big fight on your hands to get to the stuff.


There’s a nurses office which is actually just for show. There are dragon bagels and such but we never get to use them. The nurse is pretty tough, with access to bagels.

 

Also, the Security Guard Headquarters. This is where the security guards chill out, give info, check cameras, etc. Also they appear here from a teleporter. High security here, obv.


Finally, we’ve got the principal’s office. The keys are hidden somewhere in the school. The principal lives in the office and basically if you beat him then after death you can become the replacement principal–pm stats if you unlock–and that’s kinda cool.

 

Respawns allowed. AND everyone is automatically constantly LFA.

 

The Dragon King Tournament Part 2: The Sevenepters!

 

This will be a RBM game. It will take place all around Wyrmroost. The goal is to have the most loot by the end of the game, primarily the Sevenepters (seven scepters). You spawn with a multidimensional storage room that can hold nearly everything. Also, it’s in a different dimension, so usually dragons won’t be able to steal from it. However, when you die, things can fall out of your storage room and into another dragon’s. Additionally, you have a dragon backpack with 7 slots for the scepters, and 1 slot for the medallion. These are the items that cannot be stored in your interdimensional storage room. You also have the location of one  scepter. Additionally, every dragon has a magical compass that they can summon in front of them, and it will point to the nearest scepter that is not in its hiding place(that is being carried by a dragon). As for the medallion… you’ll have to figure it out.

 

POINTS:



Stealing:

Miscellaneous (0.2 points)

Combat Gear (1 point each piece)

Normal Gemstone (4 points)

Evo Gem (5 points)

Mutation Stone (7 points)

Scepter (18 points)

Medallion (20 points)

Wizenstone: (100 points, but you’re definitely not gonna get this one.)

Fake Scepter (-5 points)

Fake Medallion (-10 points)



Other:

Kill (7 points)

Minor Wound on Celebrant (2 points)

Medium Wound on Celebrant (4 points)

Major Wound on Celebrant (6 points)

Death (-10 points)

Evolution (2 points)

Mutation (5 points)

Killing a miniboss (4 points)

 

Bonuses:

Kill every player (+10 point bonus)

Death twice without a kill in between (-5 point unbonus)

5 Deaths (-15 point unbonus)

Death to an NPC (-10 point unbonus)

4 of the Scepters (+15 point bonus)

All Sevenepters (+30 point bonus)

All Sevenepters and Medallion (+50 point bonus)

Evo 50 (+25 point bonus)

 

MAP:

 

To the northwest, there’s the DRAGON TEMPLE. 

In the center, we have THRONRIS’ MOUNTAIN

To the south, we have blackwell keep. 

To the east, we have the Fairy Queen’s Shrine

To the west we have a graveyard.

To the southwest we have the old fair folk mansion

To the northeast we have the Dragon King’s Home. 

To the southeast we have the location of the Fair folk’s main home.

In between, lots of land with minor creatures and for battling.

 

You are a level 15 *insert the type of dragon you were last game*. Here is what is possible:

 

WonderFlame Dragonlord(Level 15 fire):

 

Claws: They are literally on golden fire. They can cut through adamant like it’s no more than soft, warm, watery, liquidy, super easy to cut through, with lots of holes in it, cheese. Also they set stuff on fire, obviously.

 

Teeth: Same as claws, but stronger.

 

Flight: It is really fast, and you can fly up to 240 miles an hour. That’s a mile every 15 seconds! You leave a flaming trail behind you so other dragons can’t follow you as well.

 

Tail Strength: Pretty good, but for strong dragons that’s basically weak.

 

Breath Weapons: 

The Golden Flame: can twist and turn any way you want it to. On contact with normal water, the water evaporates instantly. It’s really hot.  

A blue flame that is even stronger than the golden one, but it’s a lot harder to control. 

 

A golden fireball. It is basically the golden flame but condensed into a solid ball. This ball explodes into powerful golden flames at will, and it is controlled by the fire dragon. 

 

A blue fireball. It is the golden fireball’s blue equivalent. The blue fireball can’t be controlled, but it is stronger, faster, and much more powerful. 

 

Please note that breath weapons tire you out very quickly, and each has a cooldown.

Scale hardness: Let’s just say it would take an adamant jackhammer an entire century to make even the tiniest dent in this stuff.

Spell(s): 

Meteor Shower. Gained at evo 2, this thing keeps on getting stronger. The meteors are now golden and blue, and leave you unscathed. There are huge amounts of them too, so they almost block the sunlight and replace it with their own!

 

Hydra Morph: gives you 9 heads that double when chopped off.

 

Rainbow Flames: Lets you breath out a rainbow fire. It's twice as powerful as the blue fireball and way easier to control than the golden flames.

The Dragon of the Iceberg. (He\she helped Aang make the iceberg) (Level 15 Ice)

Claws: The sharpest and with the most brutal strength out of all normal level 15s.

Teeth: Same as claws, but slightly weaker. They have a firmer grip on whatever’s being bitten though.

 

Flight: Very elegant. Interestingly, can swim very fast and very well. Has water breathing, too.

 

Tail Strength: It’s crushing. You can just spawn a mace head at the edge of it if you want, and the whole tail is very spiky.

 

Breath Weapon(s):

Frost breath: Drops enemy’s body temperature to around -500 degrees fahrenheit for about 5 seconds in KOTL. Stacks. Freezes enemy solid, including blood but also the places that need blood. Attacks will warm the enemy back up.

 

Chi Blocking Frost Breath: When this hits a chi point, there’s a 75 percent chance for the enemy’s chi to be blocked. This means no breath weapons, slower reactions, and no auto LFA.

 

Ice Beam: It turns an object into ice. Slowly. And it wears off. This is a hold ability, which means you can basically just constantly do it with no breaks, provided you have enough chi aka breath weapon energy.

 

Scale Strength: Pretty tough, just a tiny bit weak to fire. A little bit.

 

Spells: 

Freeeeeezeeee!!!!!!!!!! Freezes a huge radius around the ice dragon and allows the ice dragon to escape impending danger. Thaws out in 3 ice dragon actions.

 

Waterbending!? Allows the ice dragon to do master waterbending for a little while. (no subskills)

Legend Stormstriker (I love this name. This guy is much more powerful and much faster when diving downwards.):

Claws: The second sharpest. They will automatically send electricity across the opposing dragon’s body, hitting them everywhere.

 

Teeth: Same as claws. If both at the same time, it does triple damage.

 

Flight: The best out of all dragons. It flies barely below the speed of light in serpent form, leaving tendrils of electricity behind it making pursuing this guy insanely difficult. 

 

Tail Strength: This part is actually terrible.

 

Breath Weapon(s):

Lightning. This attack is super hard to dodge and leaves a pretty big injury.

Chain Lightning. The initial strike will be about ¾ of the normal lightning’s damage, then it will travel to a different target dealing a half of the damage it did the previous time, and again, and again, and again to a max of 15 times. While a target is “holding” the lightning, that target is stunned. Lightning can only strike each individual target once.

Blue Lightning: It can be redirected by npcs that know how, and it’s somewhat easier to dodge than normal lightning, but it is much much more powerful than normal lightning and could instantly kill an evo 12 fire dragon if it hit the head. 

 

Scale Strength: Kinda weak, not really that strong.

 

Spells: 

Serpent Mode: Turns the dragon into a serpentine form with no wings and no claws. Can still fly, in fact can fly faster than normal. However, no claws and wings.

 

Lightning Barrier: Creates a wall of pure blue lightning. Lasts 5 minutes in game, and the lightning barrier moves in a certain direction if the dragon wishes it to.

 

Legend Shadow Assassin (Evo 15 dark. Stronger when in dark areas, stronger at night, strongest at blood moon. Also nearly invis at night and in dark areas, for npcs at least).

Claws: For a moment they give their opponent the feeling they get when stabbed by the unforgiving blade.

 

Teeth: Same as claws but stronger

 

Flight: Pretty good!

 

Tail Strength: Nothing special.

 

Breath Weapon(s):

Darkness Beam: This is a press and hold breath weapon. It will make the opponent slowly black out and then get stunned. While being hit by this breath weapon, you cannot attack. Takes a long quiet time to charge up. 

Dark Blast: Huge knockback, goes limp for 3 seconds in game.

 

Midnight Death Breath: This attack can break through anything, but it takes an even longer and a very noisyr time to charge up.

Scale Strength: Well, these scales are pretty weak.

 

Spells:

Shadow Travel: You just melt from one shadow into another. Simple as that.

Shadow Mode: You turn into a shadow. You can go through things(unfortunately some parts of The Demon Lair are shadow mode proof), you’re invisible (mostly), and untouchable. Literally. Usually.

Lifesteal: On the final hit when you kill another dragon, lifesteal will regenerate all of the health that you lost in the battle.

 

And also the other game which I forgot to copy before I deleted it.

Dragonlouis

I've written out the rules...

 

Gotta type them now.