And again clock going down to 0.1 second, but this time when reloading "game was not found"
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I experienced two issues with time control in 4PC games. One was where I made a move that did not stop my clock but made it countdown to 0.1 second, then stall for a bit then noticed me that I forfeited on time. I was playing as green but the chat contained a notice that "Green is a Rando-type zombie (Random moves)". I checked in the mirror but although my moves may sometimes look random I'm definitely not a Rando-type zombie.
The other game was a game where the yellow player ran out of time (again: leaving 0.1 second on the clock), but the green player was marked as "forfeited on time".