Bug with clock timeout in 4PC

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mvl

I experienced two issues with time control in 4PC games. One was where I made a move that did not stop my clock but made it countdown to 0.1 second, then stall for a bit then noticed me that I forfeited on time. I was playing as green but the chat contained a notice that "Green is a Rando-type zombie (Random moves)". I checked in the mirror but although my moves may sometimes look random I'm definitely not a Rando-type zombie.

The other game was a game where the yellow player ran out of time (again: leaving 0.1 second on the clock), but the green player was marked as "forfeited on time".

mvl

And again clock going down to 0.1 second, but this time when reloading "game was not found"