That's actually a pretty good idea, but ig it's from the engine's perspective, when analyzing with the engine, it sees it as two 3000 rated bots playing each other.
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Hi there. This isn't something I'm terribly bothered by, but I thought of a potential way to make awarding brilliant moves more accurate, most notably for lower-level players.
Every once in a while the analysis tells me how absolutely brilliant I was for being able to make that sacrificing move. Now, as a 1200-ish player, half the time I was actually blundering, and had in no way seen why that sacrifice would've also been brilliant.
So I thought that maybe it made more sense to only award brilliant moves if they are also followed by the correct follow-up. Because if a lower-level player makes a brilliant sacrifice, but then fails to capitalize on it, chances are he wasn't brilliant.
Like I said, I'm not overly bothered by it. But it would make getting a real brilliant move feel more deserved if there are less accidental ones.