You can choose to promote to royal or not BUT the original royal has to be discarded therefore in this you can promote your pawn to a royal queen like this (queen is royal) and check black REMINDER:In n-check if you promote to royal the remaining checks will be the same as the original royal before promotion also you can choose not to promote to royal
shell201211 May 2, 2023
So im making a variant called "mini war on big territory" Biggest possible board All types of pawns Wazirs Ferzes Dabadas Alfils and a 5+ king Promote on 7th rank to all of the pieces above except king, can chose to not promote by "promoting" to berolina but when i play with my friends, it gives me the normal 4-piece selection. Is it because i put the option to promote to a "pawn"? (aka berolina)
Rafael0310 May 2, 2023
What is the best response against 1. Nf3 f6 2. e3 e6 3. Nd4? I've tried 3...c6 but that runs into 4.Nc3. 4...a6 nad 4...b5 lose to 5.Nf5, while 4...g6 or 4...Bb4 run into 5. N(d/c)b5 Please help me haha
sakkmarton May 2, 2023
Like normal chess, but every move is a premove. I.e. you don't get to see your opponent's move until after you move. If you make an illegal move, you lose. Like this: 1. White moves. Black does not see what White played. 2. Black moves. Now Black can see what White played, but White cannot see what Black played. 3. White moves. Black does not see it yet, but White can now see what Black played. And so on. The strategy will revolve around trying to trick the other person into making an illegal move. Imagine the following position: The threatened sacrifice on f2/f7 is very dangerous - but attempting it is also risky. Aggressive players will often win or lose within 3-4 moves after either guessing wrong or forcing their opponent to guess. Cautious players might well have a longer game. Still, I expect endgames would be pretty rare and most games would finish within 10-15 moves.
Arjun1516 Apr 30, 2023
What is a chess variant? Is it simply “related to, derived from, or inspired by chess” (attributed to David Pritchard on Wikipedia)? Chess960 fits this definition because it randomises the orthodox starting position. But this is all it does, an expert in chess endgame theory has also mastered the endgame of Chess960. What is important about this? Chess experts, including master players, agree that the endgame is just as important to the game as the former two parts, even intrinsically so: "[I]n order to improve your game, you must study the endgame before anything else; for, whereas the endings can be studied and mastered by themselves, the middlegame and the opening must be studied in relation to the endgame." – José Raúl Capablanca (Emphasis in original.) "... the endgame is as important as the opening and middlegame ... three of the five losses sustained by Bronstein in his drawn ... match with Botvinnik in 1951 were caused by weak endgame play." – David Hooper and Kenneth Whyld "Studying the opening is just memorizing moves and hoping for traps, but studying the endgame is chess." – Joshua Waitzkin "If you want to win at chess, begin with the ending." – Irving Chernev “After a bad opening, there is hope for the middle game. After a bad middle game, there is hope for the endgame. But once you are in the endgame, the moment of truth has arrived." – Edmar Mednis “David Pritchard, the author of The Encyclopedia of Chess Variants, wrote that the "complexity and beauty" of losing chess is found in its endgame.”Wikipedia, “Losing chess” José Raúl Capablanca is especially important because he designed a variant with two fairy pieces, which create new endgame possibilities. So is Losing chess, which, in spite of introducing no new pieces, nevertheless has the possibility of an endgame with other than two Kings. In comparison, Chess960 merely changes the statistics of which orthodox endgames are more or less probable.
ChessMasterGS Apr 23, 2023
pulling the big guns was a BAD idea
nora_master Apr 20, 2023
Hi, the following happened in fog of war yesterday twice in a row and today once so far. Both as black and white. The game starts, I make my first move. It looks to me like the move was made (the piece remains at its new position), but my timer keeps running. Using the move history controls I can undo and redo my move. If I press the move history button for the current position, my move is undone and all pieces are in their initial position. Yesterday the problem was gone after restarting the browser (firefox). Here is a link to the game from today: https://www.chess.com/variants/fog-of-war/game/45311050/2/3
sebastianluther Apr 19, 2023
The game of Ultima is one of the most popular variants, invented by Robert Abbott in 1963. It's an extremely unconventional variant leading to gameplay drastically different from chess. It would be really nice to see this supported on Chess.com. The general concept of Ultima is that all non-king pieces move like queens (or rooks in the case of pawns), but are differentiated only in how they capture. Pawns capture by sandwiching an enemy piece in between friendly pieces; long leapers capture by leaping over possibly multiple enemy pieces; withdrawers capture by retreating from enemy pieces; coordinators capture pieces in the vertices of a square made with the king; immobilisers do not capture but rather freeze adjacent pieces; and chameleons capture by imitating the capturing style of the piece being captured.
JkCheeseChess Apr 18, 2023
I have a variant idea. Although the name is quite dramatic, it is not actually as dramatic as you may think: You still have the same pieces You still have the same goal (to checkmate your opponent) You still have the same starting position... Or do you? Below, are 2 positions: Both those positions are both the exact same starting position, because in this variant, the board is curved (there will be a scroller at the bottom so that you can move the leftmost or rightmost files around to see the position in a different way). Well, the board is curved (only with file meeting file), but how does it work? Below shows what the range of pieces may look like (assuming you have not shifted the files along): Basically, if you were to continue a diagonal until it reaches the first or last rank, it would be able to move like in the B diagram. Also, as shown with the R, pieces are able to attack like that. Easiest way to think of this variant is like a map of the world. Reasons for this variant Of course it does complicate positions significantly with the fact that pieces movement is harder to visualise, but it also significantly changes strategies as it means that there is no true centre (changing the principle of many openings). Without a true centre means your K is always "in the centre" (less that it is "not in the centre" because if it wasn't in the centre, it would be close to the rim of the board which has been, well, removed. Because of the removal of this, it means pieces can still attack the K from the "queenside" if your K is in the "kingside"), leading to more aggressive and tactical play. The variant also changes endgames too as in the puzzle below: Also many drawn endgames become wins as "Rook pawns" are now just the same as regular pawns. Tell me what you think of the variant!
Are the mods here able to add new chess variants? I have some ideas: Penguin Chess: Every piece can move to every empty square. Capturing is like in normal chess. Pawns can't move to 1'st and 8'th rank. King can only move legally. Aim is to checkmate. https://en.wikipedia.org/wiki/Marseillais_chess the second one Third one: Same as normal chess, but no checks only checkmate is allowed. Progressive chess: https://en.wikipedia.org/wiki/Progressive_chess
ArtemSnegur Apr 10, 2023
we like chess and we are playing chess we forgot to thank chess.com
Max_Wolfe Apr 10, 2023
I think we should have the option to have multiple royals in the same army, and with the options being for the army to die when one of the royals is checkmated, or for the army to require all royals to get checkmated in order to be killed.
rune_gayer Apr 5, 2023
Maharajah and the Sepoys, also known as Mad King's Game, is a chess variant where White has only a royal amazon, and Black has the regular setup. There's no promotion for Black's pawns, and it's on a regular 8 by 8 board. EDIT: Forgot to add that the Amazon starts on e1, like White's king in regular Chess.
rune_raygun Apr 5, 2023
Here we have an interesting game featuring some surprising tactics. Not because the tactics are “long range” - because they’re short range with occasional intermezzos with subtle, quiet moves that are profound. They are also not commonplace nor are they typical: we see a creative mind at work playing with the black pieces.
So I have a present for you guys in your variant creation, but I have a rule: If you use any of these tiles, mechanics or ideas in your game then the game must be publicly donated meaning you cannot be the sole proprietor of said game and other people will be able to profit from it as well as you. Chess is free and belongs to everyone With that said, lets begin... Terrain tiles are additional tiles that serve extra utility for the chess board. They can be added to your games to create unique atmospheres and experiences for the players. Plains tiles - "Normal tiles" (green)Water tiles - Requires boats or bridges to cross (blue)Ice tiles - A unit that lands on an ice tile will continue in the trajectory of their movement until they land on a non-ice tile or cannot move any further in the direction of movement due to a barrier block (such as a wall or a boulder) (white).Lava tiles - A unit dies if it falls in lava (red)Magma tiles - If a piece stays on a magma tile for more than 3 consecutive turns it dies. (orange)Mountain tile - Pieces can only move 1 square at a time when traveling mountains. Jumping pieces (such as the knight) can jump onto mountains but cannot move from a mountain tile to another mountain tile (only back onto another form of terrain). Pieces in the "Avian" class are not affected by mountains (grey)Swamp tile - Pieces only move 1 square at a time but swamp can be traveled by boat. If a "jumping" piece such as a knight lands in a swamp then they can't get out again unless pulled out by a civilian using a rope. InteractablesThere are also items and obstacles you can interact with. Treasure - it gives you gold that you can spend on units.Trees - Cannot be captured or passed through. An adjacent "Civilian" class piece can cut a tree down getting 10 wood for the player (which can be used for building boats, bridges and special units). Cutting down a tree takes up a move.Jetpack - Lets you fly over non-plains tiles unimpeded, but you cannot land in lava or water and if you stay on magma for more than 3 turns your piece dies.Rope - A unit equipped with a rope will be able to scale mountain tiles unimpeded. A civilian equipped with a rope will be able to "throw" the rope up to 8 tiles away (in a straight line) and pull out a "stuck" jumping piece from a swamp tile, or a boat from within water or swamp closer to the civilian.Shark - Moves around the edge of water tiles (clockwise or anti-clockwise) 1 space orthogonally each move (between players moves) and eats anyone it collides with (even if that unit is on a bridge or boat).Boats - A civilian class unit can build a boat on an adjacent water/swamp tile for 10 wood. Building a boat takes up a move, as does entering a boat and exiting a boat. Entering/exiting a boat is done on/from any immediately adjacent square (including diagonal). Boats can move 8 squares in any direction, including diagonally and boat paths don't have to be linear (straight lines). Only 1 piece may exist on a boat at a time. Rival players may "steal" your boat. Bridges - Bridges are more permanent structures that don't impede the movement of aquatic creatures like sharks. They cost 5 wood each, can only be built on water tiles (not swamp) and allow units to travel over water as if it were regular terrain. Bridges can be used by enemies and are destroyed by self-destructing (atomic) units. Barracks - Built on plains tiles, a player may spend their gold and wood resource on units which will then appear adjacent to the Barracks. Barracks must be built by Civilians and cost 30 wood. Civilians - They move like a King and capture on adjacent diagonals only. They can cut down trees, use rope, build boats, build bridges and other buildings. ---- A lot of these concepts were going into a chess variation I had wanted to develop along time ago called "Chess of Empires" since it had been influenced by the Age of Empires franchise. The idea was largely to allow a system by which players and those who love map making could develop and produce their own interactive worlds using chess and chess like mechanics. When I get the time for it, I'm hoping to develop it further. Feel free to use the ideas in your own chess variations, but know that if you use any of the ideas listed here then you relinquish your right to be the sole proprietor of that variation. Here is a concept map I made based on 8pc using magma tiles, water tiles, trees, treasure, jetpacks and a shark (imagine the pawns are "Civilians").
Tomato_LSN Mar 27, 2023
Have you ever played and seemed suspicious of someone only taking someone's else pieces? You can't see the whole game, but green just started to take yellow pieces only every time he could. Both accounts green and yellow had 4-3 games. In the end, I was 3rd because green only wanted to take red pieces and not mine's. That is very disappointing. (Green's account was closed) [Admin: Screenshot removed. Please do not publicly accuse others of cheating. If you suspect someone, please report them.]
ChessMasterGS Mar 24, 2023
So I'm going through my old files and realized there were several chess variations I made that I never formally published. Loop Chess is one of them. Loop Chess can be played with any even number of players, just keep adding board segments as appropriate. Loop Chess acts upon an "Infinity board" that is connected on either side as if it were a circle or cylinder. There are only two columns separating the last table from the first (not 4 as the image appears to suggest). Main play starts with White followed by the primary colours, followed by black then the secondary colours - although you are within your right and means to play "zigzag" (i.e. first board players first then second and so on). Play can include variations typically seen in multiplayer chess games such as Free-for-all, last man standing and Teams. Optional rule: If a pawn of yours promotes on the eight rank of a board segment that isn't your original starting board, that pawn turns into an Amazon fairy piece (Queen+Knight).
HighEldar Mar 18, 2023
When I click on variants and select 4 player chess, the board changes and it doesnt let me do anything else. I want to play with my friends but it doesnt let me do anything.
FireballDragon Mar 6, 2023
Online option Instead of queens, both players have "sealed" metamorphs. Metamorph is an indeterminate figure whose quality is determined by the engine. The higher the advantage of the player (considered by the engine), the higher the figure sealed in the metamorph. Let's say, if white's advantage at the moment is much higher than black's, then the rook is "stored" in the metamorph. If the advantage decreases, then the metamorph deteriorates in quality inside the seal to a bishop, knight, and then a pawn. A pawn in a metamorph means that the player is much worse by advantage. The queen in the metamorph appears only if the player managed to bring the piece to the central square e4, e5, d4, d5, regardless of the advantage. You can open the metamorph at any time at will, but you cannot return it back. Until the showdown, he moves like a king. All other rules are the same as in regular chess. Offline option The metamorph's piece automatically acquires the properties of the opponent's piece closest to it. If there are several of them, the player has the right to choose which one.
Pokshtya Mar 5, 2023

Quick Links to other official variants clubs:


Chess.com Community Championships




Variant tournament schedule
on the Live Chess server

Format Time Control Start Time (PT)
Bughouse
Arena 3+0 4:15, 10:15, 16:15, 22:15
Crazyhouse
Arena 1+0 2:45, 5:45, 8:45, 11:45, 14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
Swiss 3+0 00:20, 6:20, 12:30, 18:20
3 Check
Arena 1+0 2:45, 5:45, 8:45, 11:45,
14:45, 17:45, 20:45, 23:45
Arena 3+0 3:15, 9:15, 15:15, 21:15
Swiss 1+0 00:40, 3:40, 6:40, 9:40, 12:40, 15:40, 18:40, 21:40
King of the Hill
Arena 1+0 00:45, 3:45, 6:45, 9:45, 12:45, 15:45, 18:45, 21:45
Arena 3+0 00:15, 6:15, 12:15, 18:15
Swiss 1+0 2:40, 5:40, 8:40, 11:40,
14:40, 17:40, 20:40, 23:40
Swiss 3+0 3:20, 9:20, 15:20, 21:20
Live960
Arena 3+0 2:15, 8:15, 14:15, 20:15
Swiss 3+0 5:20, 11:20, 17:20, 23:20
Swiss 10+0 2:35, 8:35, 14:35, 20:35

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