Teams:
08/09/2025
The Phoenix Chess League's Super Bingo is described in the first post. We will now open a period for questions and comments until 31st of January
Teams can already register, but challenges will only be taken into account from February 1st.
Sounds too complicated for my clubs. Be interested to see how it goes.
The overall idea is to give an excuse to play what would otherwise be friendly matches. The goal is to keep it relatively simple. If it's too complex we'll find way to make it more simple.
1.1. The Phoenix Chess League Super Bingo (PCL-SB) is a perpetual competition between chess teams of Chess.com. The games is inspired by traditional games such as the bingo (or loto, lotto, quine, rifle, etc.). Participating teams play matches against each other to try to fill a bingo card assigned to them when they register. Points are scored by winning matches, and bonus points are given for filling the bingo card.
2.1. All clubs registered in the Phoenix Chess League can enter the game.
2.2. The list of member clubs is kept in the Club and Admins topic.
2.3. Club willing to enter the game, after they are properly registered in the aforementioned topic, must post in this topic their intention to enter. When the registration is validated by a league director, they will get assigned a bingo card.
3.1. Bingo cards given to each team are a 5 by 5 grid with one joker square and 24 challenge squares.
3.2. Winning a match corresponding to a specific challenge clears the square with that challenge's code.
3.3. Bonus points are earned by clearing full rows, columns and diagonals.
3.4. The joker square counts as an already cleared square.
3.5. A team can ask for a new bingo card once per quarter.
4.1. Any playing team can challenge at any moment another registered, active team.
4.2. At challenging time, a challenge type shall be chosen and inserted in the Quick Description of the challenge.
4.3. If the challenge type is not specified, it shall be stated when the match is reported in this topic, and explicitly agreed upon by the admins of both teams.
4.4. If the challenge code does not match the match parameters, an agreement shall be found between the admins and the league directors before the match starts to classify the challenge.
4.5. A type of challenge can be used any number of times, even if it's been validated on the bingo card already. That way, no team will be blocked, the only counterpart is you can't get the bonus points.
4.6. Teams can decline incoming challenges without penalty.
4.7. All accepted matches shall be reported in this topic. Matches that are not reported won't be accounted for in the results.
4.8. The challenges shall have the following parameters:
Match Parameters:
Match Name: PCL Super Bingo [Team A] vs. [Team B]
Quick Description: The quick description shall contain the code of the challenge type (see table below) e.g. "Challenge type: C1."
Game Type: depends on the challenge type.
Days per Move: depends on the challenge type.
Start Date: at least 10 days after the challenge is created.
Start Time: any.
Rating Range: depends on the challenge type.
Players Per Club: depends on the challenge type.
Concurrent Games per Player: 2.
Rated: Yes.
Autostart: left to chose by the challenging team.
Minimum Games: 10.
Challenge codes:
5.1. Team will be placed on a leaderboard based on the points they score during the game.
Note that a validated challenge can't be removed from a card, if a match with the same challenge is lost it will not remove a previously validated square.
7.1. Each team filling a full bingo card will get an award from the Phoenix Chess League.
7.2. Awards will begin being distributed once at least one of the playing team reaches 50 points..
7.3. Then, three times a year (April 1st, July 1st and October 1st), a quarterly award will be given to the team on top of the leaderboard.
7.4. On January 1st, an award will be given to the top three teams of the leaderboard.
8.1. Teams can withdraw from the competition at any moment. On-going matches will still be accounted for, and open matches that are not yet started can be cancelled by the withdrawing team giving the normal compensation point for opponent.
8.2. Teams that have withdrawn cannot be challenged anymore until they re-enter the competition.
8.3. When withdrawing, a team's admin can specify if they want the withdraw to be temporary. If so, the team's status will be set to "inactive" and other teams won't be allowed to challenge them.
8.4. Team withdrawing temporarly keeps their current bingo card.
9.1. Admins representing teams in the game are asked to behave in a responsible way to keep a friendly and fun spirit. Unlike a formal competition, this is a game.
9.2. Please try to restrict the amount of challenges. We don't want to generate challenge spamming.
9.3. If a team already has an open match with another team, or started a match recently, please try to contact that team before sending a new challenge. We don't want this game to turn to a match spamming contest.
9.4. Please report properly open matches and also report finished ones to help with the accounting.
9.5. Results will be updated regularly, but be patient, as this will take a lower priority when compared to other competitions from the league.