Best openings to play as a beginner

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Avatar of Brainequalswin

what openings do you think are the best and easy to learn. post them and let everyone know!

Avatar of Brainequalswin

i think it is the scotch gambit.

or the scotch game

this is how the scotch gambit continues

Avatar of Lufer728

Actually it could be Italian or London system

Avatar of kunggfuupanda
Tennison gambit in bullet bc ppl don’t have time to think and Tennison has some obscure moves to avoid it
Avatar of pfren

HERE is all that a beginner needs to know about the opening.

Avatar of SacrifycedStoat
Definitely not a gambit
Avatar of DevourerOfBread
Scotch game? Sure. But definitely not the scotch gambit.
Avatar of explosionsks

Probably Italian game

Avatar of justresignalreadyplz

it could be the Italian game.

Avatar of goisetop
I like Italian
Avatar of MabaxMaberkabel

The Ponziani
Avatar of MabaxMaberkabel
Or you could just follow capablanca’s developing rules

1. Put a pawn (or two if possible) in the center
2 get the knights out
3. Get the bishops out (always do it in this order)
4. Castle kingside
5 develop your queen and rooks
For more information about this you can check out remote chess academy videos on this topic.
Avatar of HY_D4

I think the london system is a solid opening for beginners

Avatar of ManganeseCalcium2610

Fried Liver, Tennison Gambit, Englund Gambit, Traxler Counterattack

Avatar of Brainequalswin

How about Caro-Kann. It has many lines though...

Avatar of Brainequalswin
MabaxMaberkabel wrote:
Or you could just follow capablanca’s developing rules
1. Put a pawn (or two if possible) in the center
2 get the knights out
3. Get the bishops out (always do it in this order)
4. Castle kingside
5 develop your queen and rooks
For more information about this you can check out remote chess academy videos on this topic.

This is true. But we often reach a situation like this

 

I find this solid. But it locks the c-pawn, which I feel is crucial in breaking open the centre and going to a good middlegame

Avatar of magipi
Brainequalswin wrote:

But it locks the c-pawn, which I feel is crucial in breaking open the centre and going to a good middlegame

If you want the center open, why do you play d3? Play d4 instead.

Moreover, in this particular position black has already made a bad mistake with d6. White should play 5. Ng5.

Avatar of pfren
Brainequalswin wrote:

This is true. But we often reach a situation like this

 

I find this solid. But it locks the c-pawn, which I feel is crucial in breaking open the centre and going to a good middlegame

This is a situation which happens when mechanical moves are played.

- Black's 4...d6 is bad because it ignores the threat Ng5. Such a threat isn't dangerous without a Black knight at c6, but here it is: Black will lose a pawn without sufficient compensation (it is a book position after 5.Ng5 d5 6.exd5 Na5, but with an extra Nc3 move for white as the d pawn went to d5 with two steps instead of one). Better moves are the direct equalizer 4...Nxe4, or 4...Bc5 which keeps more pieces on the board.

- After 5.d3?! Black should exploit the inaccuracy and play 5...Na5! to get rid of the annoying Bc4 (here ...d6 fits perfectly, as it protects the e5 pawn). 5...Bg4 is not much of anything after 6.h3.